England

Base Game

Loss Condition

Proud & Mighty Capital

If 7 or more Town/City are ever in a single land, the Invaders win.

Stage II Escalation

Building Boom

On each board with Town/City, Build in the land with the most Town/City.

Difficulty Levels

Level Name Difficulty Fear Deck Effect
1 Indentured Servants Earn Land 3 10 (3/4/3) Invader Build Cards affect matching lands without Invaders if they are adjacent to at least 2 Town/City.
2 Criminals and Malcontents 4 11 (4/4/3) During Setup, on each board add 1 City to land #1 and 1 Town to land #2.
3 High Immigration (I) 6 13 (4/5/4) Put the "High Immigration" tile on the Invader board, to the left of "Ravage". The Invaders take this Build action each Invader phase before Ravaging. Cards slide left from Ravage to it, and from it to the discard pile. Remove the tile when a Stage II card slides onto it, putting that card in the discard.
4 High Immigration (full) 7 14 (4/5/5) The extra Build tile remains out the entire game.
5 Local Autonomy 9 14 (4/5/5) Town/City have +1 Health.
6 Independent Resolve 11 13 (4/5/4) During Setup, add an additional FEAR to the Fear Pool per player in the game. During any Invader Phase where you resolve no Fear Cards, perform the Build from High Immigration twice. (This has no effect if no card is on the extra Build slot.)

Strategy

General Strategy

Links to Strategy Guides

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