France (Plantation Colony)

Branch and Claw

Loss Condition

Sprawling Plantations

Before Setup, return all but 7 Town per player to the box. Invaders win if you ever cannot place a Town.

Stage II Escalation

Demand for New Cash Crops

After Exploring, on each board, pick a land of the shown terrain. If it has Town / City, add 1 Blight. Otherwise, add 1 Town

Difficulty Levels

Level Name Difficulty Fear Deck Effect
1 Frontier Explorers 3 9 (3/3/3) Except during Setup: After Invaders successfully Explore into a land which had no Town / City, add 1 Explorer there.
2 Slave Labor 5 10 (3/4/3) During Setup, put the "Slave Rebellion" event under the top 3 cards of the Event Deck. After Invaders Build in a land with 2 Explorer or more, replace all but 1 Explorer there with an equal number of Town.
3 Early Plantations 7 11 (4/4/3) During Setup, on each board add 1 Town to the highest-numbered land without Town. Add 1 Town to land #1.
4 Triangle Trade 8 12 (4/4/4) Whenever Invaders Build a Coastal City, add 1 Town to the adjacent land with the fewest Town.
5 Slow-healing Ecosystem 9 13 (4/5/4) When you remove Blight from the board, put it here instead of onto the Blight Card. As soon as you have 3 Blight per player here, move it all back to the Blight Card.
6 Persistent Explorers 10 14 (4/5/5) After resolving an Explore Card, on each board add 1 Explorer to a land without any. Fear Card effects never remove Explorer. If one would, you may instead Push that Explorer

Strategy

General Strategy

Links to Strategy Guides

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