Habsburg Mining Expedition

Nature Incarnate

Loss Condition

Land Stripped Bare

At the end of the FAST Phase, the Invaders win if any land has at least 8 total Invaders/BLIGHT (combined).

Stage II Escalation

Mining Tunnels

After Advancing Invader Cards: On each board, Explore in 2 lands whose terrains don't match a Ravage or Build Card (no source required).

Difficulty Levels

Level Name Difficulty Fear Deck Effect
1 Avarice Rewarded 3 9 (3/3/3) When BLIGHT added by a Ravage Action would cascade, instead Upgrade 1 Explorer/Town (before Dahan counterattack.)
Ceaseless Mining: Lands with 3 or more Invaders are Mining lands. In Mining lands:
Disease and modifiers to Disease affect Ravage Actions as though they were Build Actions.
• During the Build Step, Build Cards cause Ravage Actions (instead of Build Actions).
2 Miners Come From Far and Wide 4 10 (3/3/4) Setup: Add 1 Explorer in each land with no Dahan. Add 1 Disease and 1 City in the highest-numbered land with a Town Setup symbol.
3 Mining Boom (I) 5 11 (3/4/4) After the Build Step, on each board: Choose a land with Explorer. Upgrade 1 Explorer there.
4 Untapped Salt Deposits 7 12 (4/4/4) Setup: Remove the Stage II 'Coastal Lands' card before randomly choosing Stage II cards. Place the 'Salt Deposits' card in place of the 2nd Stage II card.
(New Deck Order: 111-2S22-33333, where S is the Salt Deposits card. Escalation ignores S.)
5 Mining Boom (II) 9 13 (4/5/4) Instead of Mining Boom (I), after the Build Step, on each board: Choose a land with Explorer. Build there, then Upgrade 1 Explorer. (Build normally in a Mining land.)
6 The Empire Ascendant 10 13 (4/5/4) Setup and During the Explore Step: On boards with 3 or fewer BLIGHT: Add +1 Explorer in each land successfully explored. (Max. 2 lands per board per Explore Card.)

Strategy

General Strategy

Links to Strategy Guides

Explorer None Yet!