Habsburg Monarchy (Livestock Colony)
Loss Condition
Stage II Escalation
Difficulty Levels
| Level | Name | Difficulty | Fear Deck | Effect |
|---|---|---|---|---|
| 1 | Migratory Herders | 3 | 10 (3/4/3) | After the normal Build Step: In each land matching a Build Card, Gather 1 Town from a land not matching a Build Card. (In board/land order.) |
| 2 | More Rural Than Urban | 5 | 11 (4/5/2) | During Setup, on each board, add 1 Town to land #2 and 1 Town to the highest-numbered land without Setup symbols. During Play, when Invaders would Build 1 City in an Inland land, they instead Build 2 Town. |
| 3 | Fast Spread | 6 | 12 (4/5/3) | When making the Invader Deck, Remove 1 additional Stage I Card. (New deck order: 11-2222-33333) |
| 4 | Herds Thrive in Verdant Lands | 8 | 12 (4/5/3) | Town in lands without BLIGHT are Durable: they have +2 Health, and "Destroy Town" effects instead deal 2 Damage (to those Town only) per Town they could Destroy. ("Destroy all Town" works normally.) |
| 5 | Wave of Immigration | 9 | 13 (4/6/3) | Before the initial Explore, put the Habsburg Reminder Card under the top 5 Invader Cards. When Revealed, on each board, add 1 City to a Coastal land without City and 1 Town to the 3 Inland lands with the fewest BLIGHT. |
| 6 | Far-Flung Herds | 10 | 14 (5/6/3) | Ravages do +2 Damage (total) if any adjacent lands have Town. (This does not cause lands without Invaders to Ravage.) |
Strategy
General Strategy
This Adversary is notably easier for Spirits that tend to let lots of Blight get added (e.g., Vengeance as a Burning Plague) or for Spirits that can Isolate lands (e.g., Downpour Drenches the World).
This Adversary is notably harder for Spirits that are hamstrung by Blight (e.g., Sharp Fangs Behind the Leaves) or with Scenarios that involve keeping the Invaders from reaching a given place.
Links to Strategy Guides
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