Scotland

Promotional Pack 2

Loss Condition

Trade Hub

If the number of Coastal lands with City is ever greater than (2 x # of boards), the Invaders win.

Stage II Escalation

Ports Sprawl Outward

On the single board with the most Coastal Town/City, add 1 Town to the N lands with the fewest Town (N = # of players.)

Difficulty Levels

Level Name Difficulty Fear Deck Effect
1 Trading Port 3 10 (3/4/3) After Setup, in Coastal lands, Explore Cards add 1 Town instead of 1 Explorer . "Coastal Lands" Invader cards do this for maximum 2 lands per board.
2 Seize Opportunity 4 11 (4/4/3) During Setup, add 1 City to land #2. Place "Coastal Lands" as the 3rd Stage II card, and move the two Stage II Cards above it up by one. (New Deck Order: 11-22-1-C2-33333, where C is the Stage II Coastal Lands Card.)
3 Chart the Coastline 6 13 (4/5/4) In Coastal lands, Build Cards affect lands without Invaders, so long as there is an adjacent City.
4 Ambition of a Minor Nation 7 14 (5/5/4) During Setup, replace the bottom Stage I Card with the bottom Stage III Card. (New Deck Order: 11-22-3-C2-3333))
5 Runoff and Bilgewater 8 15 (5/6/4) After a Ravage Action adds BLIGHT to a Coastal Land, add 1 BLIGHT to that board's Ocean (without cascading). Treat the Ocean as a Coastal Wetland for this rule and for BLIGHT removal/movement.
6 Exports Fuel Inward Growth 10 16 (6/6/4) After the Ravage step, add 1 Town to each Inland land that matches a Ravage card and is within RANGE1 of Town/City.

Strategy

General Strategy

Explorer None Yet!

Links to Strategy Guides

Explorer None Yet!