Blight
Blight represents environmental/spiritual harm to the Island. Blight is added to the board and Blight Card/Space during setup. If all Blight is removed from the Blight Card/Space, you lose. After setup, Blight is added whenever Invaders cause 2 or more damage at once to the land. Adding Blight to a land destroys one Presence
from each Spirit with
there. If Blight is added to a land with Blight, another Blight is added to any adjacent land.
= Theme = The Dahan’s agriculture and animals brought Blight to the land and conflict with the Spirits, triggering the First Reckoning. The Dahan capitulated quickly, and an accord was reached: the Spirits would tranform crops and animals to be more compatible with the ecosystem. The Dahan would change their methods of farming and seek counsel from friendlier Spirits. The two became neighbors, though unequal: the Dahan were reliant on and obligated to the Spirits.
Now, Invaders slowly but inexorably Blight the land. A certain amount of Blight is normal in nature - such as damage from a forest fire - but too much will overwhelm the island.
= Glossary =
Blight: A piece showing environmental/spiritual harm to the Island.
Blight Card: A card that holds the Blight pieces that are not on the Island. Starts off on the Healthy side, and may flip to the Blighted side during the course of the game.
- Blight Space: Optionally used instead of a Blight Card, reduces complexity. Follow the instructions on the Invader Board instead (5
per player).
= Game Setup =
Island Boards
Populate the Island Boards with Invaders, Dahan, and Blight (from the box) as indicated by the icons in each land.- This may include an Invader's or Spirit's setup such as Sweden or Heart of the Wildfire.
Extra Island Board
Base the size of your Blight pool on the number of Island Boards rather than the number of players, both during Setup and when flipping a Blight Card.
- Set up Dahan, Blight, and Spirit tokens ( , ,etc.) on the extra board normally.
Blight Card
= Rules = {{RuleBox |header=Blight Does Not Come From the Box |text=After Setup, Blight always comes from the Blight Card/Space, not from the box - unless explicitly mentioned otherwise. }}
{{RuleBox
|header=2 Invader Damage to Land Causes Blight
|text=Blight is added to the land whenever a single instance of damage to land is 2 or more, or when explicitly stated.
}}
{{RuleBox
|header=Adding Blight to Land
|text=After Setup, whenever you add Blight to a land (including when Blight cascades), two bad things happen:
The bad effects of Blight happen each time Blight is added to a land, regardless of the quantity of Blight. That is to say, if you add more than 1 Blight to a land at once, it only Destroys 1 Presence from each Spirit, and only cascades (once) if there was already Blight in the land. }}
{{RuleBox
|header=Removed Blight goes to the Blight Card/Space
|text=If you remove Blight from the island, return it to the Blight Card, on whichever side is currently face-up.
}}
{{RuleBox |header=Running Out of Blight |text=If you run out of Blight on the Blight Card, follow its instructions - either "lose" or "flip the card over and do what it says on the reverse".
- Flipped Blight Cards do not flip back; the island cannot heal from Blighted to Healthy within the timespan of the game.
{{RuleBox |header=Isolate Has No Effect on Blight Cascades |text=Isolate does not affect Blight cascades - Blight is not an Invader piece, so is not impacted. (Thematically, things which prevent humans from traveling don't affect ecosystem damage spreading.) }}
{{RuleBox
|header=Moving Blight
|text=Some Power Cards move . Moving
does NOT Destroy
or trigger cascades!
}}
= Strategy =
Be Proactive
Blight spreads quickly once it starts cascading. Try to clean up lands before a second Blight is added.
Where should I put my presence/sacred sites?
Avoid lands where Invaders are about to Ravage and add Blight. It will destroy your Presence.
Notable Island Layouts
When a lower Coastal land (land #3) is not adjacent to another board, Blight cascades in that corner can get bad very quickly due to limited adjacencies.
Streamlining Gameplay
During Setup, once you’ve put Blight on the Blight Card and the Island, return the rest of the Blight to the box. This prevents accidently taking Blight from/returning Blight to the wrong place! It’s easy to access the box a single time when the Island becomes Blighted.
Can't Remember Blighted Island?
If you have trouble remembering to follow the instructions once the Blight Card has flipped to "Blighted Island", put a Blight from the box onto the Fear Space as a reminder.
Game Too Hard?
Two Blight rules can make the game extremely punishing if misplayed. Ravaging adds only one Blight to a land (not one per 2 Damage!), and Blight only cascades to a single adjacent land (not to all of them!)
Blight Card Never Flips?
You are having a crushing victory; the game is too easy for you (barring any egregious rule violations). You could probably increase the Difficulty by 2.
Selecting Blight Cards
Blight Cards are meant to provide some uncertainty – both about how much will be available after it flips, and in what the ‘twist’ will be. Beyond that, the exact set of cards to pick from isn’t tremendously important, so if there are a couple of Blight Cards your group finds too extreme, too sedate, or just un-fun, feel free to simply not include them.
= Clarifications =
Habsburg Monarchy
Even if an Event changes the Ravage Step to a Build Step, “Migratory Herders” (gathering Towns into lands slated to Ravage the following turn) still activates as normal.When playing with Durable Invaders (Habsburg Level 4+) and Ocean’s Hungry Grasp: Drowning is a special form of Destroy, and only grants Energy if the Destruction succeeds. E.g., when you move a Town into an Ocean, the Town takes 2 Damage. If that’s enough to Destroy it (because the Ocean has Blight or the Town was already Damaged), then it Drowns normally. Otherwise, it washes ashore, Damaged, in an adjacent land. (It can’t stay in the Ocean, so gets placed in the nearest legal land, per p. 28). If the land it washes ashore in has Blight, it will immediately be Destroyed, but Ocean’s Hungry Grasp will not gain Energy. If 4 undamaged Towns are pushed into the Ocean with a single Action, that results in “8 Damage to Towns only”, which you could distribute as you wished. If you used it to immediately Destroy 2 of the Towns, those Towns would be successfully Drowned and grant Energy.
Scenario: Second Wave + Still-Healthy Island Cards
Still-Healthy Island Cards aren’t addressed by the rules for Blight continuation for the Second Wave. Either don’t use them together, or follow these instructions (which are a convoluted way to say “rewind cards, and what you learned doesn’t change”).If you went past a Still-Healthy Island Card, after following the Blight instructions, put it – original Healthy side up – atop the stack of Blight Cards (so you encounter it first, just like you did this game).
If you reached (but did not pass) a Still-Healthy Island Card, treat it as a Blighted Island Card for the Blight instructions – but in your next game, if you get past it to a new Blight Card, you will need to add new Blight from the box rather than from the pool by the side of the card.
Spirit: Stone’s Unyielding Defiance
In the last level of Hold The Island Fast With a Bulwark of Will, “When an Event or Blight Card directly DestroysThe second level of Let Them Break Themselves Against the Stone modifies the triggered Action created by the first level. So, for instance, in a land with 1 , only increase the retaliation Damage by 1 each time the Invaders deal Damage.
Blight is not component-limited.
New Turn Order
(All play is simultaneous)Spirit Phase
- Growth
- Gain Energy
- Play and pay for Power Cards
Invader Phase
- Blighted Island Effect
- Event (except first turn)
- Fear Effects
- Ravage (Including Strife)
- Build (Including Disease)
- Explore (Including Wilds)
- Advance Invader Cards
Time Passes
- Played Power Cards go to personal discards.
- Damage and Elements go away.
= Other Mentions in Rulebooks =
Common Action
A flipped Blight Card is an example of a common Action (except when "Each board/land/player/Spirit" instructions cause one Action per qualifying board/land/player/Spirit.)
Scoring
Victory or Defeat: +1 per X living Dahan and -1 per X Blight on the Island, where X is the number of players in the game.
Habsburg Monarchy
This Adversary is notably easier for Spirits that tend to let lots of Blight get added (e.g., Vengeance as a Burning Plague) or for Spirits that can Isolate lands (e.g., Downpour Drenches the World).
This Adversary is notably harder for Spirits that are hamstrung by Blight (e.g., Sharp Fangs Behind the Leaves) or with Scenarios that involve keeping the Invaders from reaching a given place.
Nested Actions
A few things can initiate base Actions in the middle of other Actions – e.g., Fractured Days Split the Sky has an Innate Power with “Target Spirit may Resolve 1 Power now”. In cases like this, you pause the current Action, Resolve the entire new Action-tree (base Action and anything triggered by it, directly or indirectly), then return to the original Action.
This most commonly happens in two cases: when the Blight Card flips and has an immediate effect (you follow its instructions before continuing with the Action that added the final Blight) or when a Choice Event includes “Each Board” or “Each Spirit” instructions. (Most of the Choice Event is a single Action, but the “Each” instructions cause a number of new base Actions.)
= Notes & FAQ = FAQ: https://querki.net/u/darker/spirit-island-faq/#!Blight