Missionaries Arrive
Event Sections
Group Choice
They teach and spread lessons of a foreign god. You may:
IGNORE THEIR CONTACT WITH THE DAHAN
• For each board, discard the top Minor Power. If it has Sun, Push 1 Explorer from a land with Dahan. Otherwise, replace 1 Dahan with 1 Town.
• After resolving this card, return it to the Event Deck under the top 2 cards.
CURSE THE TONGUES OF THE FOREIGNERS
Cost: 4 Energy per player. Aided by Sun.
• Each Spirit: Add 1 Disease to a land with City.
• 2 Fear per player.
• During the next normal Ravage, City do +3 Damage.
IGNORE THEIR CONTACT WITH THE DAHAN
• For each board, discard the top Minor Power. If it has Sun, Push 1 Explorer from a land with Dahan. Otherwise, replace 1 Dahan with 1 Town.
• After resolving this card, return it to the Event Deck under the top 2 cards.
CURSE THE TONGUES OF THE FOREIGNERS
Cost: 4 Energy per player. Aided by Sun.
• Each Spirit: Add 1 Disease to a land with City.
• 2 Fear per player.
• During the next normal Ravage, City do +3 Damage.
Beasts Prey on the Unwary
Each Beasts destroys 1 Explorer. Add 1 Beasts to a board without one.
Details
- Set
- Branch and Claw
- Status
- Active