Remnants of a Spirit's Heart
Event Sections
Group Choice
A group of Dahan find a stony ridge with lingering blessings from an ancient mountain-Spirit. You may:
LEAVE ITS STRENGTH WITH THE DAHAN
• Dahan have +10 Health this turn.
• In lands with Dahan, Invaders have +1 Health this turn.
WITH PATIENT FOCUS CRAFT A GREAT WARDING
Cost: 4 Energy per player, aided by Earth.
• Defend from Spirits is 4 lower per land this turn (min. 0)
• During one future Spirit Phase, players may jointly decide to grant Defend 4 to all lands that turn. (There is a Reminder Card for this.)
LEAVE ITS STRENGTH WITH THE DAHAN
• Dahan have +10 Health this turn.
• In lands with Dahan, Invaders have +1 Health this turn.
WITH PATIENT FOCUS CRAFT A GREAT WARDING
Cost: 4 Energy per player, aided by Earth.
• Defend from Spirits is 4 lower per land this turn (min. 0)
• During one future Spirit Phase, players may jointly decide to grant Defend 4 to all lands that turn. (There is a Reminder Card for this.)
Beasts Hunting Parties
For each land with Beasts and Cities: 1 Fear and Destroy 1 Beasts there.
Dahan A Thousand Small Struggles
On Each Board with 4 or more Towns/Cities and 4 or fewer Dahan: Add 1 Blight to a land without Dahan.
Details
- Set
- Jagged Earth
- Status
- Active