Sacred Sites Under Threat
Event Sections
Group Choice
Invaders have begun to find hidden places of natural power. You may:
LET THE ISLAND'S STRENGTH REPULSE THEM
• Each Sacred Site Pushes 1 Explorer/Town to an adjacent land.
• Remove 1 Blight per player from the Blight Card, returning it to the box.
GUARD THEM YOURSELF, FOR WELL OR ILL
Cost: 3 Energy per land where you do Damage. Aided by Fire.
In each land with Sacred Site and Invaders:
Either do 2 Damage
ORDestroy 1 Presence from each Spirit.
LET THE ISLAND'S STRENGTH REPULSE THEM
• Each Sacred Site Pushes 1 Explorer/Town to an adjacent land.
• Remove 1 Blight per player from the Blight Card, returning it to the box.
GUARD THEM YOURSELF, FOR WELL OR ILL
Cost: 3 Energy per land where you do Damage. Aided by Fire.
In each land with Sacred Site and Invaders:
Either do 2 Damage
ORDestroy 1 Presence from each Spirit.
Beasts Beasts Prowl
Each Beasts generates 1 Fear if Invaders are Present, and moves to an adjacent land if not.
Dahan Spirit Speakers Solve Riddles of Power
Each Spirit with at least 4 Dahan among its lands gains a Minor Power.
Details
- Set
- Branch and Claw
- Status
- Active