A Spread of Rampant Green
Antistone's Opening by Antistone
A solid 3-turn opening for Rampant Green that focuses on early presence placement from both tracks, triggering both innates by turn 2, and using Choke the Land with Green aggressively on turn 1.
Growth (Always: do first + pick one more)
Gain 3 Energy Presence Tracks
Cards (2 played of 2 plays)
Played


In Hand





Innate Powers
2
3
4
3
4
1
5
Turn Summary
1
2
1 Notes
Growth: Always place presence range 1, then pick option 2 (add presence range 1 + 1 card play this turn). Place from energy track (uncover 1 energy) and card track (uncover 1 card play). The energy track uncovers a moon element via Gift of Proliferation; combo Stem the Flow with innate Creepers Tear Into Mortar to destroy a town. Consider using Choke the Land with Green to stop a build.
Growth (Always: do first + pick one more)
Gain 3 Energy Presence Tracks
1 Cards (2 played of 1 plays)
Played



In Hand


Discard
Gift of Proliferation, Stem the Flow of Fresh Water
Innate Powers
2
3
4
3
4
1
5
Turn Summary
3
1
1
1 Notes
Growth: Always place presence range 1, then pick option 3 (gain power card + 3 energy). Place from energy track (uncover plant element). Overgrow in a Night places a presence from your top track in the fast phase, uncovering another plant element, which triggers All-Enveloping Green (Defend 2). Also triggers Creepers Tear Into Mortar again for 1 damage to a building.
Growth (Always: do first + pick one more)
Gain 3 Energy Presence Tracks
1 Cards (0 played of 1 plays)
In Hand







Innate Powers
2
3
4
3
4
1
5
Turn Summary
1 Notes
Growth: Always place presence range 1, then pick option 1 (reclaim all + gain power card). Reclaim your played cards. From here your strategy depends on the board state and what minor powers you drew.