A Spread of Rampant Green

A Spread of Rampant Green

Antistone's Opening by Antistone

A solid 3-turn opening for Rampant Green that focuses on early presence placement from both tracks, triggering both innates by turn 2, and using Choke the Land with Green aggressively on turn 1.

Turn:

Growth (Always: do first + pick one more)

1
Add Presence at Range 1 (Spread) 1 Range Add Presence at Range 1 (Spread)
2
Reclaim All Reclaim All + Gain Power Card Gain Power Card
3
Add Presence at Range 1 1 Range Add Presence at Range 1 + +1 Card Play (old track) +1 Card Play (old track)
4
Gain Power Card Gain Power Card + Gain 3 Energy Gain 3 Energy

Presence Tracks

Energy
0 Energy
0 Energy
1 Energy
plant element
plant
2 Energy
2 Energy
2 Energy
2 Energy
plant element
plant
3 Energy
3 Energy
Cards
1 Card Plays
1 Card Plays
1 Card Plays
2 Card Plays
2 Card Plays
2 Card Plays
2 Card Plays
3 Card Plays
3 Card Plays
4 Card Plays
4 Card Plays
Energy/turn: 1 Card Plays: 1 (+1 tmp) Reclaim-1: No

Cards (2 played of 2 plays)

Played

1
fast Gift of Proliferation
moonplant
0
slow Stem the Flow of Fresh Water
waterplant

In Hand

1
slow Belligerent and Aggressive Crops
sunfireplant
0
slow Fields Choked with Growth
sunwaterplant
2
fast Overgrow in a Night
moonplant

Innate Powers

slow CREEPERS TEAR INTO MORTAR Range 0
1 moon 2 plant
1 Damage to 1 Town / City.
2 moon 3 plant
Repeat this Power. need 1 moon, 1 plant
3 moon 4 plant
Repeat this Power again. need 2 moon, 2 plant
fast ALL-ENVELOPING GREEN Range 1
1 water 3 plant
Defend 2. need 1 plant
2 water 4 plant
Instead, Defend 4. need 1 water, 2 plant
3 water 1 earth 5 plant
Also, remove 1 Blight. need 2 water, 1 earth, 3 plant

Turn Summary

0
Energy Pool
1
Energy/Turn
1+1
Card Plays
moon 1 plant 2 water 1
Total Elements

Notes

Growth: Always place presence range 1, then pick option 2 (add presence range 1 + 1 card play this turn). Place from energy track (uncover 1 energy) and card track (uncover 1 card play). The energy track uncovers a moon element via Gift of Proliferation; combo Stem the Flow with innate Creepers Tear Into Mortar to destroy a town. Consider using Choke the Land with Green to stop a build.