Lightning's Swift Strike
Antistone's Opening by Antistone
A 3-turn opening for Lightning's Swift Strike that establishes a second sacred site early, triggers Thundering Destruction on turn 2, and reclaims on turn 3 to maintain pressure.
Growth (Pick One)
Gain 1 Energy
Gain 3 Energy Presence Tracks
Cards (1 played of 2 plays)
Played

In Hand






Innate Powers
2
3
4
1
5
2
Turn Summary
1
1 Notes
Growth: Pick option 1 (place 2 presence). Place both from energy track to increase energy generation and establish a second sacred site for range. Play only Shatter Homesteads (destroy a town, 1 fear). Save other cards to trigger innate next turn. Use Swiftness of Lightning special rule to make it fast if destroying a starting town creates lands out of exploration range.
Growth (Pick One)
Gain 1 Energy
Gain 3 Energy Presence Tracks
Cards (3 played of 3 plays)
Played




In Hand


Discard
Shatter Homesteads
Innate Powers
2
3
4
1
5
2
Turn Summary
3
3
1 Notes
Growth: Pick option 2 (place presence range 1 + 3 energy). Place from card track to unlock 3 card plays. Play 3 cards to trigger Thundering Destruction innate (destroy a town). Lightning's Boon makes an ally's 2 powers fast. Raging Storm deals 1 damage to all invaders in a land -- combo with another spirit to destroy buildings. Harbingers pushes Dahan into a land being defended.
Growth (Pick One)
Gain 1 Energy
Gain 3 Energy Presence Tracks
Cards (3 played of 3 plays)
Played



In Hand




Innate Powers
2
3
4
1
5
2
Turn Summary
3
3 Notes
Growth: Pick option 0 (reclaim all + gain minor power + 1 energy). With high energy generation you can play Shatter Homesteads + Lightning's Boon + Harbingers to trigger your innate again. The minor power drawn may offer additional options.