River Surges in Sunlight

River Surges in Sunlight

Antistone's Opening by Antistone

A 3-turn opening for River Surges in Sunlight that expands presence rapidly via the bottom track, unlocks 3 card plays and reclaim-1 by turn 2, and triggers Massive Flooding tier 2 from turn 2 onward.

Turn:

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Gain 1 Energy Gain 1 Energy
2
Add Presence at Range 1 1 Range Add Presence at Range 1 + Add Presence at Range 1 1 Range Add Presence at Range 1
3
Gain Power Card Gain Power Card + Add Presence at Range 2 2 Range Add Presence at Range 2

Presence Tracks

Energy
1 Energy
1 Energy
2 Energy
2 Energy
2 Energy
2 Energy
3 Energy
3 Energy
4 Energy
4 Energy
4 Energy
4 Energy
5 Energy
5 Energy
Cards
1 Card Plays
1 Card Plays
2 Card Plays
2 Card Plays
3 Card Plays
3 Card Plays
Reclaim One
Reclaim 1
4 Card Plays
4 Card Plays
5 Card Plays
5 Card Plays
Energy/turn: 1 Card Plays: 2 Reclaim-1: No

Cards (2 played of 2 plays)

Played

1
slow Wash Away
waterearth
0
slow River's Bounty
sunwateranimal

In Hand

0
fast Boon of Vigor
sunwaterplant
2
fast Flash Floods
sunwater

Innate Powers

slow MASSIVE FLOODING Range 1
1 sun 2 water
Push 1 Explorer / Town.
2 sun 3 water
Instead, 2 Damage. Push up to 3 Explorer / Town. need 1 sun, 1 water
3 sun 4 water 1 earth
Instead, 2 Damage to each Invader. need 2 sun, 2 water

Turn Summary

1
Energy Pool
1
Energy/Turn
2
Card Plays
water 2 earth 1 sun 1 animal 1
Total Elements

Notes

Growth: Pick option 1 (place 2 presence range 1). Place both from card track to unlock 2 card plays. Expand to wetlands where River's Domain gives a sacred site with only 1 presence. Wash Away pushes up to 3 towns/explorers -- ideal on a land with a town that just got explored to prevent a city build. River's Bounty gathers Dahan and provides +1 energy (important for this opening).