River Surges in Sunlight
Antistone's Opening by Antistone
A 3-turn opening for River Surges in Sunlight that expands presence rapidly via the bottom track, unlocks 3 card plays and reclaim-1 by turn 2, and triggers Massive Flooding tier 2 from turn 2 onward.
Growth (Pick One)
Gain 1 Energy Presence Tracks
Cards (2 played of 2 plays)
Played



In Hand



Innate Powers
2
3
4
1
Turn Summary
2
1
1
1 Notes
Growth: Pick option 1 (place 2 presence range 1). Place both from card track to unlock 2 card plays. Expand to wetlands where River's Domain gives a sacred site with only 1 presence. Wash Away pushes up to 3 towns/explorers -- ideal on a land with a town that just got explored to prevent a city build. River's Bounty gathers Dahan and provides +1 energy (important for this opening).
Growth (Pick One)
Gain 1 Energy Presence Tracks
Cards (3 played of 3 plays)
Played





Discard
Wash Away
Innate Powers
2
3
4
1
Turn Summary
3
3
1
1 Notes
Growth: Pick option 1 again (place 2 presence range 1). Place both from card track -- this uncovers 3 card plays and the reclaim-1 slot. Reclaim 1 to get River's Bounty back. Play 3 cards to trigger Massive Flooding tier 2. Flash Floods is fast and can destroy a coastal town or an explorer about to build. Massive Flooding tier 2 works like Wash Away but also destroys one town.
Growth (Pick One)
Gain 1 Energy Presence Tracks
Cards (3 played of 3 plays)
Played




In Hand


Innate Powers
2
3
4
1
Turn Summary
2
3
1
1 Notes
Growth: Pick option 0 (reclaim all + gain minor power + 1 energy). When choosing your minor power, prioritize water and sun elements for Massive Flooding. You almost certainly want to trigger Massive Flooding tier 2 again this turn.