Invader
The Invaders have begun to colonize your Island! While not specifically aiming to exterminate you, their colonization and “taming” of the land has upset the natural balance. The goal of the game is to drive off the Invaders by meeting the victory conditions of the current Terror Level. As more Invaders learn to Fear you, the victory conditions will get easier!
Invaders in a land do not automatically harm Spirit Presence or Dahan there. Invaders harm things only when Ravaging. Each type of Invader has a specified Health. To destroy an Invader, you must deal Damage that meets or exceeds its Health in one turn. Some effects also destroy Invaders regardless of Damage or Health.
There are three types of Invaders: Explorers , Towns
, and Cities
. A land containing any number of these is “a land with Invaders”. The number of Invaders is not limited by the supply of pieces; in the unlikely case that you run out, use Energy Markers {{piece|name=energy|size=45px}} as “1 more / 3 more of this piece” markers.
Destroying Towns and Cities
affects the Invaders’ morale. Whenever a Town is destroyed, it generates 1 Fear. Whenever a City is destroyed, it generates 2 Fear.
=Explorer=
=Town=
=City=
=Tracking Damage=
=Invader Phase=
=Upgrade & Downgrade=
To Upgrade an Invader is to Replace it with the next-largest type: becomes
,
becomes
.
can’t be upgraded unless an effect explicitly describes what upgrading a means in that context.
To Downgrade an Invader is to Replace it with the next-smaller type: becomes
,
becomes
. Downgrading an
Removes it.
Upgrade and downgrade follow all of the normal rules for replacing an Invader (or removing an Invader, in the case of downgrading an Explorer).
Nothing is added, since the piece is just changing its type. It keeps any attached and all Damage taken, which may cause it to be destroyed
immediately if that Damage equals its new Health.
FAQ
*{{FaqLink|Upgrade}} *{{FaqLink|Downgrade}}=FAQ Invaders= https://querki.net/u/darker/spirit-island-faq/#!Invaders
Definitions
<strong>What's the difference between an Invader and an Explorer (the stick figure)?</strong>Explorer refers only to that type of piece, represented both on cards and on the board by a figure of a person.
Invader is a generic term, referring to any of the types of pieces representing the settlers, i.e., an Explorer (stick figure), Town (two buildings), or City (three buildings).
If a rule tells you to do something to an 'Invader', like on Level 3 of the Fear card Isolation, it refers to any one of the three types. If it tells you to count Invaders (like on that same Fear card), it is counting any of the three types equally.
There is no icon referring to a generic Invader, it is always written out as a word.
You're counting pieces. "Invader" in the Glossary is defined as "A City, Town, or Explorer", so a land with three Towns and a City has four Invaders in it. (A few effects instead key off of "N Health worth of Invaders", and in those cases Towns and Cities generally count for 2 and 3, respectively.)
Similarly if checking if Dahan "outnumber" Invaders, you are counting physical pieces.
Yes. "An Invader" may refer to an Explorer, Town, or City. (p. 30) Some Fear Cards remove Invaders based on Health rather than quantity. Those consider all modifiers to current Health (from, eg, England Lvl 5, or an Event/Fear card) - but not Damage, as Damage does not reduce Health. (Health is simply how much Damage it takes to destroy something.)
<strong>Are Invader components unlimited?</strong>
Yes. Invaders are not limited by the number of figures provided with the game. If you run out of figures, you can mark multiples by putting the Invaders on top of Energy tokens (Invaders, p. 15) You can use 1s instead of 3s if that's more convenient to your board situation.
Invader Actions
<strong>Does a damaged Invader or damage Dahan deal less damage than normal?</strong>No. The damage a piece deals doesn't depend on how much damage it has taken - it's 1 per Explorer, 2 per Town, 3 per City, and 2 per Dahan, unless explicitly modified. (Rulebook, p. 9)
No. When resolving any Invader Card, first you note which lands are affected, then you resolve all of them - in an order of your choice, if relevant.
This is also true for Ravage and Build.
Spirits and Innate Powers
<strong>For the Fire/Sun level of Why Don't You and Them fight, do the Dahan and Invader damage each other simultaneously? Does Defend help? Does Strife help?</strong>Yes, yes, and yes. As usual, if Strife is used, remove 1 Strife. Grinning Trickster Stirs Up Trouble - Why Don't You And Them Fight?
=FAQ Explorers=
=FAQ Towns=
=FAQ Cities=
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