Dahan Insurrection
Difficulty +4 (Moderate) Base Game Citing strategic importance, the Invaders' government refuses to back down in the face of nebulous fears and rumors of the supernatural. They send waves of personnel to support the colony "in response to Dahan belligerence".
Rule Changes
Constant Raiding: After an Action moves 1 or more , each
that moved deals 1 Damage in their land. (Damage happens after fully resolving the Power or other effect which moved them. If a Power moves a
multiple times, it only does damage in the land where it ends up.)
Military Response: Whenever a is destroyed, add 1
to the nearest land with
. Whenever a
is destroyed, add 1
to the nearest land with
. (Add the new invaders after fully resolving the Power or effect which destroyed the old one).
Coordinated Insurrection: If you reach Terror level "Victory", immediately Damage Invaders in every land on the board, as if they were fighting back after a Ravage. If this doesn't fulfill the Victory condition on this card, you lose.
Victory & Loss Conditions
Victory
The normal Fear-based Victory is not available.Instead:
Terror 2: There are no lands where
Terror 3+: There is fewer than 1 land per player where
Loss
There are fewer than 2Difficulty Notes
Notably Easier: for spirits with versatile
movement. ''(e.g., Thunderspeaker)
- for spirits good at moving or destroying
/
(e.g., River Surges in Sunlight)
Notably Harder: when playing vs. Adversaries that Build lots of
/
(e.g., Kingdom of England)
Strategy
Strategy Page Here