Despicable Theft
Difficulty +2 (Low) Jagged EarthSetup Changes
Rule Changes
WHAT THIEVES DO
Arrive with :
After Setup, when Invaders successfully Explore into a land numbered 6 or higher, also add 1 Thief there from the pool.
Seek to Escape by Ship:
Before the Ravage Step, all Thieves on the island move:
- Thieves adjacent to the Ocean escape: For each, lose 4 earned
(if possible). If the Thief has a number, also Accelerate the Invader Deck that many times. (Remove the topmost card of the lowest Invader Stage remaining in the deck.)
- Other Thieves move 1 land towards their board's Ocean, if possible.
THWARTING THE SNEAKY THIEVES
Thieves may be affected by players' Actions (only) as if they were . They are not
for any other rule or purpose. (Including Fear Cards, Event Cards, etc.) They have 1 Health.
Thieves are face-down by default, but face-up while in lands with 2 or more . If multiple face-down Thieves are in a single land, mix them up.
Thieves can only be Destroyed/Removed/Replaced in lands with no /
and 2 or more
. Otherwise, they elude you, and are instead Pushed. You may check this condition either before or after the Action So a Power that Destroys the last
/
in a land could also Destroy a face-up Thief there).
Generate 1 per Destroyed Thief. Mix Thieves no longer on the island into the supply at end of turn.
Difficulty Notes
...for Spirits with poor ability to move .
- ...for Spirits with poor ability to Damage or move Invaders.
- ...on the Thematic Boards, as more lands will spawn Thieves