Guard the Isle's Heart
Difficulty No Change Base Game The Invaders have found the center of the island's power, and if they lay down roots there, the heart of the island will be shattered. You must act decisively in order to save your home, and in your haste to mount a defense, you reach out for whatever source of power you can find. With your newfound strength, fight back the invaders!
Setup Changes
After all other setup:
- Remove all
.
- In each Inner Land (see Rules Changes) add 1
and 1
from the player starting on that board. (If this is illegal, as for Ocean's Hungry Grasp, add the
in the nearest legal land on that board.)
- Each Spirit starts with 2 additional Power Cards, by drawing a single card from each of the 2 Power Decks.
Rule Changes
Inner Lands
There is 1 inner land on each board:
There is 1 inner land on each board:
- 1-2 player(s): Land #7 on each board.
- 3 players:
[[File:Inner_Lands_3_Players.png
Victory & Loss Conditions
Loss
Anytime after Turn 1: There is aDifficulty Notes
Notably Easier: for Spirits with easy Build prevention (e.g., A Spread of Rampant Green)
Notably Harder: for Spirits with no Build prevention or Fast way to destroy
(e.g., Bringer of Dreams and Nightmares)
- against Adversaries who act quickly (e.g., Kingdom of Brandenburg-Prussia)
Strategy
Any strategy tips. (Wiki Text Acceptable).