Second Wave

Branch and Claw
The Invaders have been drive off once, but they are not staying away, and the Spirits who first defended the island have grown too powerful and slow to react to this second wave of Invaders. Can a new set of spirits rise to the occasion and keep the island safe?

Setup Changes

Second Game Setup
  • If the Blight card is on the Healthy side: Increase the Adversary Level by 1.
  • If the Blight card is on the Blighted side: Return it to "Healthy". Leave 2 Blight per player (plus 1) on it, and set the rest next to the card. If it flips to Blighted ignore the amount of Blight printed on the Blighted side and instead use the Blight sitting next to the card from the first game. (This will often be less than the printed amount, because some Blight has been left on the Island.)
  • Do not place pre-printed tokens, Blight, or Dahan.
  • Pre-printed Invaders start closer to the coast: any which would go into land #6 + instead go into the land numbered 3 lower. (So a Town printed on land #7 would instead be put into land #4.)
  • On each board: Add 1 Town to land #5.
  • Adversary Setup changes: apply normally, but any extra Blight is added from the Blight Pool.
  • Fear, Events, the Invader Deck, and Spirits are all set up normally.

Rule Changes

After the First Game Each Spirit sets aside one Power Card to assist with the next game. (See "Assistance from the first Spirits"), on the reverse.) Remove all Presence and Invaders. Leave on the Island:

  • One of each token-type per player ''(so in a 2 player game: 2 Beast, 2 Wild, 2 Disease).
  • 2 Blight per player. Return the rest to the Blight card.
  • All Dahan. In lands with 3 Dahan or more, Push 1 Dahan to adjacent lands until there are 2 or fewer.
: Then, on each board with 2-4 Dahan add 1 Dahan to the lowest-numbered land with Dahan. : Then, on each board with 9 Dahan or more, remove Dahan until there are 8 or fewer.

Difficulty Notes

Notably Easier: If you delay the prior game's victory to stack the board. Either don't do that or use scoring.
Notably Harder: Against French Plantation Colony - due to Town limits, later waves will become outright impossible.

Strategy

Any strategy tips. (Wiki Text Acceptable).