The Great River
Difficulty +3 (Moderate) Jagged Earth The island is vast, and the Invaders are firmly entrenched in its western lands. They now seek to push east across a mighty river and open up a new frontier. Can the Spirits hold them back?
Setup Changes
Place Island Boards touching top-to-bottom, so their Oceans are on the same side. (The "Oceans" represent an immense river in the west.)
Rule Changes
Population Spills Across the River:
After the Build Step, Invaders Build in all Coastal lands without /
but with
.
After the Explore Step, Invaders Explore into all Coastal lands without /
.
Relentless Migration Eastwards:
At the end of the phase, move each
one land Inland (farther away from the Ocean). Start with the most-Inland lands and work your way to the least-Inland. (You can mark the lands that are Range 2 from the Ocean with Scenario Markers to make this easier, if desired.)
- When
in a land have a choice of multiple lands to go to, split them as evenly as possible, starting from the northernmost (upper) such land.
- When a
would be prevented from moving Inland by Isolate effects, it ignores those Isolate effects unless a Spirit pays 1 Energy.
- When a
cannot move further Inland, if it is on the eastern (right-hand) edge of its board, move it off the eastern edge and onto this Scenario Card. Otherwise, it moves to an equally Inland adjacent land (if possible).
Victory & Loss Conditions
Loss
If more than 3Difficulty Notes
Notably Easier: ...for Spirits excellent at destroying Inland
(e.g., Lightning's Swift Strike).
Notably Harder: ...for teams with little early control of Inland
.
- ...for Spirits that focus on defense/counterattack to the exclusion of Destroying/moving Invaders (e.g., Vital Strength of the Earth).
- ...against Adversaries that create lots of extra
.
Strategy
Any strategy tips. (Wiki Text Acceptable).