Varied Terrains
Difficulty +2 (Low) Promotional Pack 2 The island's terrains are diverse: the mists and streams of high mountains, the arid scrub of hot sands, river-valleys and swamps, jungle trees towering high. The Invaders have reason to seek all these places out, for each has its own character.
Rule Changes
Each terrain has a unique effect associated with it:
Mountains May Hide Gold: Add +1
when Exploring Mountains. (Including during Setup, if appropriate.)
Jungles Clear-Cut for Land: After Invaders Build 1 or more
in a Jungle, add 1
there.
Fragile Sands: After Setup:
added to Sands cascades as if
were already present, even when it is not.
Fertile Wetlands: After Invaders successfully Build in a Wetland, they Build there a second time.
(If you wish, you can play with a subset of the terrain changes, but the game may be swingy depending on which terrains come up.)
Mountains May Hide Gold: Add +1
Jungles Clear-Cut for Land: After Invaders Build 1 or more
Fragile Sands: After Setup:
Fertile Wetlands: After Invaders successfully Build in a Wetland, they Build there a second time.
(If you wish, you can play with a subset of the terrain changes, but the game may be swingy depending on which terrains come up.)
Difficulty Notes
Notably Easier: ...for Spirits with very good Build prevention in Jungles and Wetlands (e.g. A Spread of Rampant Green).
Notably Harder: ...with Adversaries that cause many Builds (e.g., The Kingdom of England).
Strategy
Strategy Page Here