Varied Terrains

Difficulty +2 (Low) Promotional Pack 2
The island's terrains are diverse: the mists and streams of high mountains, the arid scrub of hot sands, river-valleys and swamps, jungle trees towering high. The Invaders have reason to seek all these places out, for each has its own character.

Rule Changes

Each terrain has a unique effect associated with it:
Mountains May Hide Gold: Add +1 Explorer when Exploring Mountains. (Including during Setup, if appropriate.)
Jungles Clear-Cut for Land: After Invaders Build 1 or more City in a Jungle, add 1 Blight there.
Fragile Sands: After Setup: Blight added to Sands cascades as if Blight were already present, even when it is not.
Fertile Wetlands: After Invaders successfully Build in a Wetland, they Build there a second time.
(If you wish, you can play with a subset of the terrain changes, but the game may be swingy depending on which terrains come up.)

Difficulty Notes

Notably Easier: ...for Spirits with very good Build prevention in Jungles and Wetlands (e.g. A Spread of Rampant Green).
Notably Harder: ...with Adversaries that cause many Builds (e.g., The Kingdom of England).

Strategy

Strategy Page Here