Ward the Shores
Difficulty +2 (Low) Branch and ClawSetup Changes
Get out 4 Scenario Markers per player; these represent Warding Patterns. ''(If you run out of tokens, you can re-use destroyed/already-placed ones.)
After making the Fear Deck, put all remaining Fear Cards on the bottom. If they run out, reshuffle the deck.
Rule Changes
Once per turn, each Spirit may play a Power Card face-down as if it were:
{{targeting|turn=slow|range=0|option=sacred}}
Cost: 0 Energy
Effect: Pay 2 Energy per and 2 Energy per
/
to add a Warding Pattern.
(This uses a card play as normal.)
Once placed, each Warding Pattern grants Defend 3 in its land. They are destroyed any time is added to their land.
Stage III Surge: During Stage III, Explore adds 1 in addition to the usual 1
.
Victory & Loss Conditions
Victory
The normal Fear Victory is not Available. Instead:
: Terror 2+ : There is a Warding Pattern in every Coastal land.