Dances Up Earthquakes

very high Nature Incarnate
Dances Up Earthquakes spirit panel

Dances Up Earthquakes

Growth (Pick One)

1
Reclaim All Reclaim All + 2 Range Add Presence Range 2 or Gain Major (Forgetting)
2
Gain Power Card Gain Power Card + Add Presence at Range 1 1 Range Add Presence at Range 1
3
Add Presence at Range 3 3 Range Add Presence at Range 3 + Gain Energy per Impending Card Gain Energy per Impending Card + Reclaim One Reclaim One

Presence

Energy
1 Energy + Impend
1 +Impend
2 Energy
2
Impend 1
Impend
3 Energy
3
2 Energy + Impend
2 +Impend
4 Energy + any 4
4 +any
Hearth Gate — Gather 1 Dahan from 1 Land
Gather 1 Dahan
Cards
2 Card Plays
2
moon+fire element
moon+fire
Impend 1
Impend
earth element
earth
3 Card Plays
3
4 Card Plays
4

Special Rules

BEGIN A DANCE OF DECADES
Whenever you would play a Power Card, you may instead pay any amount of Energy onto the card to make it an impending card (Impending Card), setting it aside out of play for use on a future turn. (It doesn't provide Elements. It's still your Power Card, so it can be forgotten while it's impending.)

RHYTHMIC POWER BUILDS TO A CATACLYSMIC CRESCENDO
When you gain Energy from your Presence Track, also gain Impending Energy (blank) Energy onto each Power Card made Impending Card on a previous turn. If any Impending Card now have Energy on them at least equal to their cost, discard that Energy and play them. (This costs no card plays.)

Innate Powers

fast LAND CREAKS WITH TENSION
Speed fast | Target You
1 earth
If you have at least 1 Impending Card, Add 1 Quake in one of your lands.
1 moon 1 earth
In one of your lands, Defend 1 per Impending Card (max. 3).
1 moon 2 earth
If you have at least 3 Impending Card, Add 1 Quake in one of your lands.
2 moon 3 earth
In one of your lands, Defend 1 per Impending Card (max. 3).
slow EARTH SHUDDERS, BUILDINGS FALL
Speed slow | Range 0 Range | Target quake
2 fire 3 earth
2 Damage per Quake, to Town/City only.
3 fire 4 earth
1 Fear. In any number of lands with Quake: 2 Damage per Quake, to Town/City only. Remove 1 Quake.
4 fire 5 earth
2 Fear. In each land where you removed Quake: 1 Damage to each Invader.

Setup

Put 1 Presence on your starting board in the highest-numbered land with Dahan.

You start with your 6 Unique Power Cards and 0 Energy. Set the Quake Tokens (Quake) nearby.

Play Style

Very much about tempo and timing: Can play high-cost Powers extremely easily, but they won't take effect until later in the game. Faces a constant tension between solving problems now and carefully planning ahead for big turns in the future - neglecting either one can be disastrous.

Despite starting with 6 Unique Powers, benefits greatly from gaining more.

Power Summary

5
offense
2
control
2
fear
3
defense
4
utility

Unique Power Cards

Lore

From the Spirit Panel

A traveling Spirit of movement and movement's deep power, circling a bright leap of flame, dancing atop dark mysteries of night and earth. It roams the island as its visions and will to motion bid, dancing with and among whomever it finds: the waves on the shore, the animals of the jungle, the Spirits, the trees, the Dahan, and - especially - the earth itself.

The Dahan learned long ago that if the land-dancer was aware of them, village-wrecking earthquakes became much rarer. Through this, they found that many Spirits appreciate - and gain power from - various patterns of dance and rhythm, in addition to those of line, shape, and word.

=

Design Lore=

Dances Up Earthquakes is a Spirit of rhythm, inexorable crescendo, and the earthquake - a sudden unleashing of ground-shaking energy. It is patient, but nearly always in motion; it exults in movement, movement grounded in the earth, but so powerful that eventually the earth itself also moves to the dance, becomes a dancer partnered with Dances Up Earthquakes.

The earth is hardly the only thing it dances with: it will dance with the swaying trees, with the pounding ebb and flow of the surf, with the flickering flames of a wildfire, with humans who shuffle and stomp leap to the beat of drums and hands. It may leap atop a cliff's edge as gulls cry overhead, or pound across sand dunes under starlight. But the living earth and stone beneath seem to be the partner it circles back to, time and again.

It is rarely not dancing.

The Dahan observed long ago that where it went, earthquakes tended to follow - but that if it was dancing with things upon the earth that its devastation rarely touched the area. (It would be a poor dancer that harmed its partner or bowled them over, and Dances Up Earthquakes does not dance poorly.) So if it approaches one of their villages it is made welcome; if it is observed nearby then fires are lit and a dance started in hopes of attracting it - and if that does not work, preparations are made equally swiftly for the quake which will quite likely follow.

Dancing with it is exhilarating, wild, and exhausting; a physical meditation of motion where nature is experienced-but-not-contemplated as movement drives out conscious thought. Its presence may allow humans dancing with it to surpass their usual limits of endurance and grace, though even so, no flesh-and-blood being can hope to match it for sheer indefatigability.

It does not (or will not) command others to the dance, only inspire them. It has tried to dance with the Invaders, multiple times, and has found that as more of them gather together, the less they heed the call to motion. After being fired upon by guns as it approached an Invader City, it has decided that they no longer belong in the dance here.

It has a much more nuanced view of what may be meant by "dancing" than many Spirits (or Dahan) might realize. Even though most of its dancing is the direct, individual, physical sort, it sees greater dances in all aspects of life. There's a story among the Dahan about a time it was found standing perfectly still, limbs outstretched, speaking, and making a dance of its words and its stillness, with the same sense of timing and grace and rhythm and crescendo that it usually has for the physical. The story may or may not have actually happened, but it rings true to the Spirit’s nature.

High Synergy Cards

Type
Elements
Sort

Quicken the Earth's Struggles
Quicken the Earth's Struggles
fast 1 Minor moonfireearthanimal
Provides: Earth, Fire, Moon
Rites of the Land's Rejection
Rites of the Land's Rejection
fast 1 Minor moonfireearth
Provides: Earth, Fire, Moon
Unquenchable Flames
Unquenchable Flames
slow 1 Minor moonfireearth
Provides: Earth, Fire, Moon
Call to Ferocity
Call to Ferocity
slow 0 Minor sunfireearth
Provides: Earth, Fire
Desiccating Winds
Desiccating Winds
slow 1 Minor fireairearth
Provides: Earth, Fire
Drought
Drought
slow 1 Minor sunfireearth
Provides: Earth, Fire
Gold's Allure
Gold's Allure
slow 0 Minor fireearthanimal
Provides: Earth, Fire
Hazards Spread Across the Island
Hazards Spread Across the Island
fast 0 Minor fireairearthplant
Provides: Earth, Fire
Rouse the Trees and Stones
Rouse the Trees and Stones
slow 1 Minor fireearthplant
Provides: Earth, Fire
Steam Vents
Steam Vents
fast 1 Minor fireairwaterearth
Provides: Earth, Fire
The Shore Seethes with Hatred
The Shore Seethes with Hatred
slow 1 Minor firewaterearthplant
Provides: Earth, Fire
Treacherous Waterways
Treacherous Waterways
fast 0 Minor firewaterearth
Provides: Earth, Fire
Dark and Tangled Woods
Dark and Tangled Woods
fast 1 Minor moonearthplant
Provides: Earth, Moon
Dire Metamorphosis
Dire Metamorphosis
slow 1 Minor moonairearthanimal
Provides: Earth, Moon
Gift of Power
Gift of Power
slow 0 Minor moonwaterearthplant
Provides: Earth, Moon
Guardian Serpents
Guardian Serpents
fast 1 Minor sunmoonearthanimal
Provides: Earth, Moon
Haunted by Primal Memories
Haunted by Primal Memories
fast 1 Minor moonairearth
Provides: Earth, Moon
Infested Aquifers
Infested Aquifers
slow 1 Minor moonwaterearthanimal
Provides: Earth, Moon
Pull Beneath the Hungry Earth
Pull Beneath the Hungry Earth
slow 1 Minor moonwaterearth
Provides: Earth, Moon
Sucking Ooze
Sucking Ooze
fast 0 Minor moonwaterearth
Provides: Earth, Moon
Absorb Corruption
Absorb Corruption
slow 1 Minor sunearthplant
Provides: Earth
Call to Guard
Call to Guard
fast 0 Minor sunairearth
Provides: Earth
Call to Trade
Call to Trade
fast 1 Minor airwaterearthplant
Provides: Earth
Carapaced Land
Carapaced Land
fast 0 Minor earthplantanimal
Provides: Earth
Devouring Ants
Devouring Ants
slow 1 Minor sunearthanimal
Provides: Earth
Drift Down into Slumber
Drift Down into Slumber
fast 0 Minor airearthplant
Provides: Earth
Encompassing Ward
Encompassing Ward
fast 1 Minor sunwaterearth
Provides: Earth
Entrap the Forces of Corruption
Entrap the Forces of Corruption
fast 1 Minor earthplantanimal
Provides: Earth
Pent-Up Calamity
Pent-Up Calamity
fast 3 Major moonfireearthplantanimal
Provides: Earth, Fire, Moon Threshold reachable (100%)
Forests of Living Obsidian
Forests of Living Obsidian
slow 4 Major sunfireearthplant
Provides: Earth, Fire Threshold reachable (100%)
Rumbling Earthquakes
Rumbling Earthquakes
slow 6 Major fireearth
Provides: Earth, Fire Threshold reachable (100%)
Volcanic Eruption
Volcanic Eruption
slow 8 Major fireearth
Provides: Earth, Fire Threshold reachable (93%)
Unearth a Beast of Wrathful Stone
Unearth a Beast of Wrathful Stone
fast 5 Major moonfireearthanimal
Provides: Earth, Fire, Moon Threshold reachable (81%)
Pyroclastic Flow
Pyroclastic Flow
fast 3 Major fireairearth
Provides: Earth, Fire Threshold reachable (86%)
Spill Bitterness Into the Earth
Spill Bitterness Into the Earth
fast 5 Major firewaterearth
Provides: Earth, Fire Threshold reachable (83%)
Solidify Echoes of Majesty Past
Solidify Echoes of Majesty Past
fast 4 Major sunmoonairearth
Provides: Earth, Moon Threshold reachable (100%)
Dream of the Untouched Land
Dream of the Untouched Land
fast 6 Major moonwaterearthplantanimal
Provides: Earth, Moon Threshold reachable (95%)
Indomitable Claim
Indomitable Claim
fast 4 Major sunearth
Provides: Earth Threshold reachable (100%)
Sleep and Never Waken
Sleep and Never Waken
fast 3 Major moonairearthanimal
Provides: Earth, Moon Threshold reachable (93%)
Bargain of Coursing Paths
Bargain of Coursing Paths
fast 2 Major moonairwaterearth
Provides: Earth, Moon Threshold reachable (86%)