Eyes Watch from the Trees

low Horizons of Spirit Island
Eyes Watch from the Trees spirit panel

Eyes Watch from the Trees

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Gain 1 Energy Gain 1 Energy
2
Add Presence 2 Range Add Presence at Range 2 + Add Presence 0 Range Add Presence at Range 0
3
Gain Power Card Gain Power Card + Add Presence 3 Range Add Presence at Range 3 + Gain 1 Energy Gain 1 Energy

Presence

Energy
1 Energy
1
1 Energy
1
2 Energy
2
plant element
plant
3 Energy
3
moon element
moon
4 Energy
4
Cards
1 Card Plays
1
2 Card Plays
2
air element
air
3 Card Plays
3
plant element
plant
4 Card Plays
4

Special Rules

Dahan Trust the Watchers

After one of your Powers adds Defend to a single land, Gather up to 1 Dahan into that land.

("Power" includes both your Innate Power and your Power Cards. Can be used with any number of Defend Powers each turn.)

Innate Powers

fast Mischief and Sabotage
Speed fast | Range sacredsite 1 Range | Target Any land with Invaders
1 moon 2 plant
1 Fear and Defend 2.
2 moon 3 plant
Instead, 1 Fear and Defend 4.
2 moon 2 air 4 plant
Instead, 3 Fear and Defend 6.
3 moon 3 air 5 plant
Instead, 5 Fear and Defend 12.

Setup

Put 2 Presence on your starting board, in the highest-numbered Jungle.

You start with your 4 Unique Powers and 0 Energy.

Play Style

Good at Defending against Ravages, and at steadily earning Fear.

Its ability to Gather Dahan to fight back when Defending can make a huge difference, changing a stalling tactic into a blow against the Invaders.

Power Summary

2
offense
3
control
4
fear
5
defense
1
utility

Unique Power Cards

Suggested Cards

Lore

From the Spirit Panel

Even after centuries, the Dahan find many things about Eyes Watch From the Trees somewhat enigmatic. Is it a Spirit of the trees themselves, or a Spirit which inhabits trees as its home? Is it one Spirit, or many, or a sort of collective-Spirit?

Despite these uncertainties, most Dahan trust the Spirit: it warns of danger, helps those lost or injured in the forest, and only works mischief on aggressors and the arrogant. Back in the days of the First Reckoning, its faint whispers were a source of dread, but to current generations they're a familiar and expected part of the island.