Fathomless Mud of the Swamp

low Horizons of Spirit Island
Fathomless Mud of the Swamp spirit panel

Fathomless Mud of the Swamp

Growth (Pick One)

1
Reclaim All Reclaim All + Add Presence 0 Range Add Presence at Range 0
2
Add Presence 1 Range Add Presence at Range 1 + Add Presence 1 Range Add Presence at Range 1
3
Gain Power Card Gain Power Card + Add Presence 2 Range Add Presence at Range 2 + Gain 2 Energy Gain 2 Energy

Presence

Energy
1 Energy
1
plant element
plant
2 Energy
2
3 Energy
3
water element
water
4 Energy
4
5 Energy
5
Cards
1 Card Plays
1
2 Card Plays
2
earth element
earth
3 Card Plays
3
moon element
moon
4 Card Plays
4

Special Rules

OFFER NO FIRM FOUNDATIONS

At your Sacredsite, Build actions add Explorer instead of Town/City.

Innate Powers

slow SPREADING AND DREADFUL MIRE
Speed slow | Range sacredsite 1 Range | Target Any land with Invaders
1 water
Move 1 Presence from the origin Sacredsite to target land. (This is required.)
1 moon 2 water 1 earth
1 Fear. 1 Damage. Push 1 Dahan.
2 moon 3 water 2 earth
1 Fear. 1 Damage. Push 1 Dahan.
3 moon 4 water 3 earth 2 plant
2 Damage.

Setup

Put 2 Presence on your starting board, in the lowest-numbered Wetland.

You start with your 4 Unique Powers and 0 Energy.

Play Style

Likes having Sacredsite where Invaders will Build, but may need to re-create those Sacredsite after oozing outwards with its Innate Power. In smaller games, might be able to cut off the most Inland lands from Explore actions by Destroying Inland Town/City and stopping new ones from being built.

Causes a fair bit of Fear, much of which represents unpleasantness, hardship, and disgust.

Power Summary

3
offense
2
control
3
fear
3
defense
2
utility

Unique Power Cards

Suggested Cards

Lore

From the Spirit Panel

The Island has many swampy deltas along its coasts. Some are fairly navigatable, while others are mazes of murky water, tangled trees, and land that isn't nearly so solid as it appears. Fathomless Mud of the Swamp is one of these latter sorts, with a penchant for spreading - it likes getting everywhere, slowly turning solid ground into muck and mire.

Some Dahan villages have struck fruitful bargains with it: easy passage and useful plants in exchange for tasks more easily done by human hands. Most, however, will move on to new living-grounds years early should they notice the sodden signs of it moving into their area.