Finder of Paths Unseen

very high Promotional Pack 2
Finder of Paths Unseen spirit panel

Finder of Paths Unseen

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Ignore Range this turn Ignore Range this turn
2
Add Presence at Range 1 1 Range Add Presence at Range 1 + +1 Card Play +1 Card Play
3
Gain Power Card Gain Power Card + Add Presence at Range 2 2 Range Add Presence at Range 2
4
Add Presence Add Presence + Gain 2 Energy Gain 2 Energy

Presence

Energy
0 Energy
0
sun element
sun
2 Energy + water 2
2 +water
+2 Energy
+2
+1 Energy + any +1
+1 +any
Energy
1 Energy + moon 1
1 +moon
Move Presence air
Move Pres +Air
+1 Energy + +1 Range
+1E ++1R
+1 Energy + +1 Range
+1E ++1R
Cards
1 Card Plays
1
earth element
earth
+1 Card Plays
+1
+1 Card Plays
+1
Push Town or City
Push Town/City

Special Rules

RESPONSIBILITIES TO THE DEAD

After one of your Actions Destroys 1 or more Dahan/Invaders, or directly triggers their Destruction by moving them, Destroy 1 of your Presence and lose 1 Energy. If you have no Energy to lose, Destroy another Presence.

OPEN THE WAYS

You may make up to two of your lands adjacent at a time. You may change which lands are adjacent once between Actions.

Innate Powers

fast LAY PATHS THEY CANNOT HELP BUT WALK
Speed fast | Range 0 Range | Target Any
2 moon 2 air
Push up to half (rounded down) of Invaders from target land. Do likewise for Dahan, Presence, and Beast (each separately).
2 sun 2 air
Push up to 1 Invader/Dahan/Presence/Beast.
2 moon 4 air 3 water
Repeat this Power.
fast CLOSE THE WAYS
Speed fast | Range 1 Range | Target Any
1 air 2 water
Isolate target land.
2 air 2 earth
Isolate target land.
3 air 2 plant
Isolate target land.

Setup

Put 1 Presence on your starting board in land #3. Put 1 Presence on any board in land #1. Note that you have 6 Unique Power Cards.

Play Style

All about moving the Invaders - and Dahan/Presence/Beast from time to time. Good at creating Invader-free "safe-zones," due to its many movement Powers and its capacity to Isolate. Can't afford to Destroy Invaders too often without a way to re-add Destroyed Presence, so either needs a big-hammer Major Power or to rely on its teammates for offense.

Changes the topology of the board, which increases complexity for all players - particularly in larger games!

Power Summary

0
offense
5
control
1
fear
2
defense
2
utility

Unique Power Cards

Strategy

Lore

From the Spirit Panel

Finder of Paths Unseen is well known to the Dahan: it traverses the island with ease, and most spirit-speakers have met it at least once or twice. It communicates more straightforwardly than most Spirits, layering thought-sendings over its high-pitched trills. And it - or its assistants - sometimes help soulforms of dead Dahan move swiftly on, eluding those Spirits that seek to devour them.

It is almost commonplace... but also deeply enigmatic, even to those clans who call it Pathfinder. Does it locate paths, or make them? Is the other-space it moves through a realm, or a state of being? While it is occasionally willing to answer, its thoughts do not always translate well to words.

=

Design Lore=

Finder of Paths Unseen is a Spirit of ways and paths, travelers and journeys, places and boundaries. The paths they travel seem to exist in another realm that weaves through and around our world - or perhaps this is just a trick of perspective, and it’s simply our world interacted with in a different way. Regardless, Finder of Paths Unseen interacts with place and way and journey in ways even most Spirits cannot.

They have good relations with the Dahan, some of whom are close enough to them to simply call them Pathmaker, rather than their more formal title-name. (Whether they “make” or “find” paths - or “uncover”, “open”, “enable”, or “empower” them - is something nobody can quite say; all those words are in good measure correct, but none of them exactly right.) Some older spirit-speakers acting as mentors or teachers will walk its paths with their students, reaching places on the far side of the island for an afternoon’s studies or conversation rather than having to make a trip of months or longer. This isn’t done trivially: the patterns that best please Pathmaker tend to be intricate and (from a human perspective) spread out piecemeal over miles, rather than a simple sketch scribed in beach-sand or ash. But given an excuse, they’re happy to help individuals and small groups; they may be enigmatic in some ways, but their nature is clearly not merely of paths, but of those paths’ travel (or forbiddance).

Finder of Paths Unseen is also an occasional psychopomp, helping Dahan soulforms move on promptly to wherever / whatever happens next. (The Dahan have been told by Spirits that yes, when a human dies, a non-physical portion of them continues to exist, at least for a little while. Then it becomes absent - not destroyed, simply “no longer there” - which the Dahan interpret as something roughly like “go somewhere else”. A handful of Spirits can - and occasionally do - prey on those soulforms, should they encounter them, and a number of Dahan death customs originate from the desire to misdirect or deceive these Spirits, just in case.) The Dahan consider hummingbirds in general as potential helpers of Pathmaker: some spirits associated with them and their realm appear as such, and even the physical birds may have some connection.

High Synergy Cards

Type
Elements
Sort

Twilight Fog Brings Madness
Twilight Fog Brings Madness
slow 0 Minor sunmoonairwater
Provides: Air, Water, Moon, Sun
Call to Trade
Call to Trade
fast 1 Minor airwaterearthplant
Provides: Air, Water, Earth, Plant
Entrancing Apparitions
Entrancing Apparitions
fast 1 Minor moonairwater
Provides: Air, Water, Moon
Sky Stretches to Shore
Sky Stretches to Shore
fast 1 Minor sunairwaterearth
Provides: Air, Water, Sun, Earth
Terror Turns to Madness
Terror Turns to Madness
slow 0 Minor moonairwater
Provides: Air, Water, Moon
Flow Downriver, Blow Downwind
Flow Downriver, Blow Downwind
slow 0 Minor airwaterplant
Provides: Air, Water, Plant
Reaching Grasp
Reaching Grasp
fast 0 Minor sunairwater
Provides: Air, Water, Sun
Steam Vents
Steam Vents
fast 1 Minor fireairwaterearth
Provides: Air, Water, Earth
Confounding Mists
Confounding Mists
fast 1 Minor airwater
Provides: Air, Water
Fleshrot Fever
Fleshrot Fever
slow 1 Minor fireairwateranimal
Provides: Air, Water
Rain of Blood
Rain of Blood
slow 0 Minor airwateranimal
Provides: Air, Water
Scream Disease Into the Wind
Scream Disease Into the Wind
fast 1 Minor airwateranimal
Provides: Air, Water
Delusions of Danger
Delusions of Danger
fast 1 Minor sunmoonair
Provides: Air, Moon, Sun
Dire Metamorphosis
Dire Metamorphosis
slow 1 Minor moonairearthanimal
Provides: Air, Moon, Earth
Disorienting Landscape
Disorienting Landscape
fast 1 Minor moonairplant
Provides: Air, Moon, Plant
Haunted by Primal Memories
Haunted by Primal Memories
fast 1 Minor moonairearth
Provides: Air, Moon, Earth
Lure of the Unknown
Lure of the Unknown
fast 0 Minor moonfireairplant
Provides: Air, Moon, Plant
Portents of Disaster
Portents of Disaster
fast 0 Minor sunmoonair
Provides: Air, Moon, Sun
Bats Scout for Raids by Darkness
Bats Scout for Raids by Darkness
slow 1 Minor moonairanimal
Provides: Air, Moon
Call to Guard
Call to Guard
fast 0 Minor sunairearth
Provides: Air, Sun, Earth
Drift Down into Slumber
Drift Down into Slumber
fast 0 Minor airearthplant
Provides: Air, Earth, Plant
Enticing Splendor
Enticing Splendor
fast 0 Minor sunairplant
Provides: Air, Sun, Plant
Hazards Spread Across the Island
Hazards Spread Across the Island
fast 0 Minor fireairearthplant
Provides: Air, Earth, Plant
Here There Be Monsters
Here There Be Monsters
slow 0 Minor moonairanimal
Provides: Air, Moon
Land of Haunts and Embers
Land of Haunts and Embers
fast 0 Minor moonfireair
Provides: Air, Moon
Purifying Flame
Purifying Flame
slow 1 Minor sunfireairplant
Provides: Air, Sun, Plant
Veil the Night's Hunt
Veil the Night's Hunt
fast 1 Minor moonairanimal
Provides: Air, Moon
Birds Cry Warning
Birds Cry Warning
fast 1 Minor sunairanimal
Provides: Air, Sun
Weave Together the Fabric of Place
Weave Together the Fabric of Place
fast 4 Major sunmoonairwaterearth
Provides: Air, Water, Moon, Sun, Earth Threshold reachable (100%)
Bargain of Coursing Paths
Bargain of Coursing Paths
fast 2 Major moonairwaterearth
Provides: Air, Water, Moon, Earth Threshold reachable (100%)
Transform to a Murderous Darkness
Transform to a Murderous Darkness
slow 6 Major moonfireairwaterplant
Provides: Air, Water, Moon, Plant Threshold reachable (93%)
Sweep into the Sea
Sweep into the Sea
slow 4 Major sunairwater
Provides: Air, Water, Sun Threshold reachable (100%)
Flow like Water, Reach like Air
Flow like Water, Reach like Air
fast 2 Major airwater
Provides: Air, Water Threshold reachable (100%)
Solidify Echoes of Majesty Past
Solidify Echoes of Majesty Past
fast 4 Major sunmoonairearth
Provides: Air, Moon, Sun, Earth Threshold reachable (100%)
Storm-Swath
Storm-Swath
slow 3 Major fireairwater
Provides: Air, Water Threshold reachable (93%)
Exaltation of the Incandescent Sky
Exaltation of the Incandescent Sky
fast 7 Major sunfireairwater
Provides: Air, Water, Sun Threshold reachable (88%)
Vanish Softly Away, Forgotten by All
Vanish Softly Away, Forgotten by All
slow 3 Major moonair
Provides: Air, Moon Threshold reachable (100%)
Sleep and Never Waken
Sleep and Never Waken
fast 3 Major moonairearthanimal
Provides: Air, Moon, Earth Threshold reachable (93%)
Voice of Command
Voice of Command
fast 3 Major sunair
Provides: Air, Sun Threshold reachable (100%)
Twisted Flowers Murmur Ultimatums
Twisted Flowers Murmur Ultimatums
slow 5 Major sunmoonairearthplant
Provides: Air, Moon, Sun, Earth, Plant Threshold reachable (81%)