Fractured Days Split the Sky

very high Jagged Earth
Fractured Days Split the Sky spirit panel

Fractured Days Split the Sky

Growth (Pick One)

1
Gain Air Gain Air + Reclaim All Reclaim All + Gain 2 Time Gain 2 Time
2
Gain Moon Gain Moon + Gain Power Card Gain Power Card + Add Presence at Range 2 2 Range Add Presence at Range 2 + Gain 1 Time or +2 Card Plays (x2) Gain 1 Time or +2 Card Plays (x2)
3
Gain Sun Gain Sun + Move Presence up to 4 4 Range Move Presence up to 4 + Days That Never Were Card Days That Never Were Card + Gain 1 Time or +2 Energy (x3) Gain 1 Time or +2 Energy (x3)

Presence

Energy
1 Energy
1
1 Energy
1
2 Energy
2
2 Energy
2
2 Energy
2
3 Energy
3
Cards
1 Card Plays
1
1 Card Plays
1
1 Card Plays
1
2 Card Plays
2
2 Card Plays
2
3 Card Plays
3

Special Rules

FRAGMENTS OF SHATTERED TIME

Each Presence on this ability represents 1 Time. Many of your Powers require Time as an additional cost. Spend it when you Resolve the Power. (Not when you play it.)

When you Gain 1 Time, put 1 of your Presence here from your Presence track (or, optionally, the island). When you Spend 1 Time, return it to a Presence track - or if you have no free spaces, Destroy it.

DAYS THAT NEVER WERE

Your 3rd Growth option lets you gain any one Power Card from a special set you create during Setup. When you gain a Power Card any other way, you may add one unchosen card to this set.

Innate Powers

fast SLIP THE FLOW OF TIME
Speed fast | Target AnySpirit
3 moon 1 air
Target Spirit may Resolve 1 Slow speed Power now.
2 sun 2 moon
Target Spirit may Reclaim 1 Power Card from their discarded or played cards. (If they Reclaim a card from play, they lose its Elements.)
3 sun 2 air
Target Spirit may play a Power Card by paying its cost.
slow VISIONS OF A SHIFTING FUTURE
Speed slow | Target Yourself
1 sun 2 moon 2 air
Look at the top card of either the Invader Deck or (if relevant) the Event Deck. Return it, then shuffle that deck's top 2 cards. (For the Invader Deck, differing Invader Stages may give away which card is next.)
2 sun 3 moon 2 air
Instead of returning-and-shuffling, you may put the card you looked at on the bottom of its deck. You may not do this for cards specially placed during Setup.

Setup

Put 3 Presence on your starting board: 1 in the lowest-numbered land with 1 Dahan, and 2 in the highest-numbered land without Dahan. Deal 4 Minor and Major Powers face-up as your initial Days That Never Were cards; in a 1 or 2-player game, instead deal 6 of each. In a 1-board game, gain 1 Time.

Play Style

Excellent at support and sweeping indirect effects, but starts off very limited otherwise. Several of its Unique Powers need setup to use well; it's entirely possible 1 or 2 of them may see no play in a given game.

Has a hard time getting lots of Presence onto the board. This can make targeting tricky, and may be quite dangerous if a Blighted Island effect Destroys Presence.

Power Summary

1
offense
2
control
1
fear
3
defense
5
utility

Unique Power Cards

Strategy

General Strategy

Explorer

Links to Guides

Sacredsite jyonker13’s Opening

Lore

From the Spirit Panel

The sun and moon are short-term timekeepers of Spirit Island, measuring days and months with their rise and set, wax and wane. When they meet in a solar eclipse, time collides with time, sending jagged pieces of Was, Will-Be, and Might-Have-Been tearing through the weave of seasons and years. Gleaming vision-shards of future or past events may shimmer across the sky, but often those futures or pasts do not match what others know.

Fractured Days Split the Sky exists mostly in the high reaches of the heavens, but touches the island now and then, time and possibility flowing around it like a wind-blown mantle.

=

Design Lore=

Spirits do not perceive time as humans do - see the recent update about Shifting Memory of Ages for one example - but there is still a certain orderliness to it. Days follow nights follow days, seasons follow seasons, years follow years, and if some events are unmoored in exactly when they happened, it is more that the structure is looser than human minds conceive, not that it lacks structure at all.

Fractured Days Split the Sky is a hammerblow to that structure, the periodic collision of sun and moon overhead. Or it might be the edges of Time, where the usual order cracks and splinters into pieces hanging out over the void. Or perhaps it is simply the eclipse itself, which by virtue of its nature wears Time around itself like a jagged cloak - few Spirits and no humans have the discernment to distinguish between these stories, and in the nature of Spirits and stories, they may all be true and untrue at the same time.

What is certain is that on Spirit Island, when a solar eclipse darkens the sky, fragmentary visions of past and future and present may appear in the air, ghostly but clear. Frequently, the visions are not of the past or future or present that those witnessing it know.

(Fractured Days Split the Sky is not, for the most part, a spirit of visions - these sights that swirl around it carry no unusual wisdom or import, and may be irrelevant - or outright deceptive - to the past-present-future in which the observer exists. If it focuses, it can feel out which fragments of future correspond to a particular present, but the very act of doing so tends to jostle the future about and make it less certain.)

It is a celestial Spirit, somewhat remote and not especially accessible the way that, say, a river-spirit or earth-spirit can be. It's capable of piecing together a humanoid puppet-form if it wishes to communicate with the strange scurrying upright-animal-things far below, but even this form made expressly for contact with humans is difficult for spirit-speakers to interact with; it conveys jumbles of sensory impressions from moments that never actually happened, or haven’t happened yet, a little bit like a modern human might piece together a paragraph by cutting out words from newspaper articles.

But celestial or not, it is connected to Spirit Island by ancient ties between land and sky. Both the island and this connection are threatened by the Invaders, so if an eclipse has happened recently enough for it to be present in strength, it will resist.

High Synergy Cards

Type
Elements
Sort

Delusions of Danger
Delusions of Danger
fast 1 Minor sunmoonair
Provides: Moon, Sun, Air
Portents of Disaster
Portents of Disaster
fast 0 Minor sunmoonair
Provides: Moon, Sun, Air
Twilight Fog Brings Madness
Twilight Fog Brings Madness
slow 0 Minor sunmoonairwater
Provides: Moon, Sun, Air
Cycles of Time and Tide
Cycles of Time and Tide
fast 1 Minor sunmoonwater
Provides: Moon, Sun
Favor of the Sun and Star-lit Dark
Favor of the Sun and Star-lit Dark
fast 1 Minor sunmoonplant
Provides: Moon, Sun
Gift of Twinned Days
Gift of Twinned Days
fast 1 Minor sunmoon
Provides: Moon, Sun
Guardian Serpents
Guardian Serpents
fast 1 Minor sunmoonearthanimal
Provides: Moon, Sun
Skies Herald the Season of Return
Skies Herald the Season of Return
fast 1 Minor sunmoonplantanimal
Provides: Moon, Sun
Sunset's Fire Flows Across the Land
Sunset's Fire Flows Across the Land
slow 1 Minor sunmoonfirewater
Provides: Moon, Sun
Uncanny Melting
Uncanny Melting
slow 1 Minor sunmoonwater
Provides: Moon, Sun
Bats Scout for Raids by Darkness
Bats Scout for Raids by Darkness
slow 1 Minor moonairanimal
Provides: Moon, Air
Dire Metamorphosis
Dire Metamorphosis
slow 1 Minor moonairearthanimal
Provides: Moon, Air
Disorienting Landscape
Disorienting Landscape
fast 1 Minor moonairplant
Provides: Moon, Air
Entrancing Apparitions
Entrancing Apparitions
fast 1 Minor moonairwater
Provides: Moon, Air
Haunted by Primal Memories
Haunted by Primal Memories
fast 1 Minor moonairearth
Provides: Moon, Air
Here There Be Monsters
Here There Be Monsters
slow 0 Minor moonairanimal
Provides: Moon, Air
Land of Haunts and Embers
Land of Haunts and Embers
fast 0 Minor moonfireair
Provides: Moon, Air
Lure of the Unknown
Lure of the Unknown
fast 0 Minor moonfireairplant
Provides: Moon, Air
Terror Turns to Madness
Terror Turns to Madness
slow 0 Minor moonairwater
Provides: Moon, Air
Veil the Night's Hunt
Veil the Night's Hunt
fast 1 Minor moonairanimal
Provides: Moon, Air
Animated Wrackroot
Animated Wrackroot
slow 0 Minor moonfireplant
Provides: Moon
Call of the Dahan Ways
Call of the Dahan Ways
slow 1 Minor moonwateranimal
Provides: Moon
Dark and Tangled Woods
Dark and Tangled Woods
fast 1 Minor moonearthplant
Provides: Moon
Domesticated Animals Go Berserk
Domesticated Animals Go Berserk
fast 1 Minor moonfireanimal
Provides: Moon
Gift of Power
Gift of Power
slow 0 Minor moonwaterearthplant
Provides: Moon
Infested Aquifers
Infested Aquifers
slow 1 Minor moonwaterearthanimal
Provides: Moon
Inflame the Fires of Life
Inflame the Fires of Life
slow 1 Minor moonfireplantanimal
Provides: Moon
Prowling Panthers
Prowling Panthers
slow 1 Minor moonfireanimal
Provides: Moon
Solidify Echoes of Majesty Past
Solidify Echoes of Majesty Past
fast 4 Major sunmoonairearth
Provides: Moon, Sun, Air Threshold reachable (92%)
Twisted Flowers Murmur Ultimatums
Twisted Flowers Murmur Ultimatums
slow 5 Major sunmoonairearthplant
Provides: Moon, Sun, Air Threshold reachable (69%)
Fragments of Yesteryear
Fragments of Yesteryear
slow 7 Major sunmoon
Provides: Moon, Sun Threshold reachable (83%)
Manifest Incarnation
Manifest Incarnation
slow 6 Major sunmoonearthanimal
Provides: Moon, Sun Threshold reachable (83%)
Weave Together the Fabric of Place
Weave Together the Fabric of Place
fast 4 Major sunmoonairwaterearth
Provides: Moon, Sun, Air Threshold reachable (63%)
Trees Radiate Celestial Brilliance
Trees Radiate Celestial Brilliance
fast 3 Major sunmoonplant
Provides: Moon, Sun Threshold reachable (79%)
Tigers Hunting
Tigers Hunting
fast 2 Major sunmoonanimal
Provides: Moon, Sun Threshold reachable (71%)
Vanish Softly Away, Forgotten by All
Vanish Softly Away, Forgotten by All
slow 3 Major moonair
Provides: Moon, Air Threshold reachable (83%)
Unleash a Torrent of the Self's Own Essence
Unleash a Torrent of the Self's Own Essence
fast 2 Major sunmoonfirewater
Provides: Moon, Sun Threshold reachable (60%)
Bargain of Coursing Paths
Bargain of Coursing Paths
fast 2 Major moonairwaterearth
Provides: Moon, Air Threshold reachable (79%)
Sleep and Never Waken
Sleep and Never Waken
fast 3 Major moonairearthanimal
Provides: Moon, Air Threshold reachable (79%)
Transform to a Murderous Darkness
Transform to a Murderous Darkness
slow 6 Major moonfireairwaterplant
Provides: Moon, Air Threshold reachable (79%)

Design & Extras

Spirit Spotlight