Rising Heat of Stone and Sand
low Horizons of Spirit Island
Rising Heat of Stone and Sand
Growth (Pick One)
1
Reclaim All +
Gain Power Card +
Gain 1 Energy
Gain 1 Energy 2
3
Add Presence at Range 3 (Marsh/Sand) +
3
Add Presence at Range 3 (Marsh/Sand)
3
Gain Power Card +
1
Add Presence at Range 1 +
Gain 2 Energy
Gain 2 Energy Presence
Energy
1 ›
earth ›
2 ›
3 ›
fire ›
4 ›
5
Cards
1 ›
2 ›
2 ›
3 ›
4 ›
5 +fire
Special Rules
BLISTERING HEAT
At your , Invaders have -1 Health (min. 1).
Innate Powers
Speed slow | Range
1
| Target Any
2
2
2 Damage to
only.
3
2
2 Damage.
4
1
3
2 Damage.
5
2
3
1 Damage to each Invader.
Setup
Put 2 on your starting board, in the highest-numbered Sands.
You start with your 4 Unique Power Cards and 0 Energy.
Play Style
Weaken-and-Destroy. Likes having where there's
/
, as it makes all Spirits' Damage more effective there.
Has an easier time setting up in Sands and Mountains, but can do so in any terrain with a bit more time.
Power Summary
5 offense
3 control
1 fear
2 defense
3 utility
Unique Power Cards
Suggested Cards
Lore
From the Spirit Panel
Dahan herders are very familiar with Rising Heat of Stone and Sand: the signs of its presence are passed down from generation to generation, so it can be acknowledged and thanked for safe passage across its scorching domain. Even after centuries, the Spirit remains a bit unclear on why living things get so unhappy about fatal desiccation, but the Dahan make such pleasant patterns across its sands that it's happy to forbear.It is mostly found in sandy and rocky lands with sparse vegetation, but may also reside in volcanic areas, or even stretches of gravel or sand amidst wetter climates, radiating an intense and unusual heat all around.
High Synergy Cards
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