Rising Heat of Stone and Sand

low Horizons of Spirit Island
Rising Heat of Stone and Sand spirit panel

Rising Heat of Stone and Sand

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Gain 1 Energy Gain 1 Energy
2
Add Presence at Range 3 (Marsh/Sand) 3 Range Add Presence at Range 3 (Marsh/Sand) + Add Presence at Range 3 (Marsh/Sand) 3 Range Add Presence at Range 3 (Marsh/Sand)
3
Gain Power Card Gain Power Card + Add Presence at Range 1 1 Range Add Presence at Range 1 + Gain 2 Energy Gain 2 Energy

Presence

Energy
1 Energy
1
earth element
earth
2 Energy
2
3 Energy
3
fire element
fire
4 Energy
4
5 Energy
5
Cards
1 Card Plays
1
2 Card Plays
2
2 Card Plays
2
3 Card Plays
3
4 Card Plays
4
5 Card Plays + fire
5 +fire

Special Rules

BLISTERING HEAT

At your Sacredsite, Invaders have -1 Health (min. 1).

Innate Powers

slow SCORCH WITH WAVES OF HEAT
Speed slow | Range sacredsite 1 Range | Target Any
2 fire 2 air
2 Damage to Explorer only.
3 fire 2 earth
2 Damage.
4 fire 1 air 3 earth
2 Damage.
5 fire 2 air 3 earth
1 Damage to each Invader.

Setup

Put 2 Presence on your starting board, in the highest-numbered Sands.

You start with your 4 Unique Power Cards and 0 Energy.

Play Style

Weaken-and-Destroy. Likes having Sacredsite where there's Town/City, as it makes all Spirits' Damage more effective there.

Has an easier time setting up Sacredsite in Sands and Mountains, but can do so in any terrain with a bit more time.

Power Summary

5
offense
3
control
1
fear
2
defense
3
utility

Unique Power Cards

Suggested Cards

Lore

From the Spirit Panel

Dahan herders are very familiar with Rising Heat of Stone and Sand: the signs of its presence are passed down from generation to generation, so it can be acknowledged and thanked for safe passage across its scorching domain. Even after centuries, the Spirit remains a bit unclear on why living things get so unhappy about fatal desiccation, but the Dahan make such pleasant patterns across its sands that it's happy to forbear.

It is mostly found in sandy and rocky lands with sparse vegetation, but may also reside in volcanic areas, or even stretches of gravel or sand amidst wetter climates, radiating an intense and unusual heat all around.

High Synergy Cards

Type
Elements
Sort

Desiccating Winds
Desiccating Winds
slow 1 Minor fireairearth
Provides: Fire, Earth, Air
Hazards Spread Across the Island
Hazards Spread Across the Island
fast 0 Minor fireairearthplant
Provides: Fire, Earth, Air
Steam Vents
Steam Vents
fast 1 Minor fireairwaterearth
Provides: Fire, Earth, Air
Call to Ferocity
Call to Ferocity
slow 0 Minor sunfireearth
Provides: Fire, Earth
Drought
Drought
slow 1 Minor sunfireearth
Provides: Fire, Earth
Gold's Allure
Gold's Allure
slow 0 Minor fireearthanimal
Provides: Fire, Earth
Quicken the Earth's Struggles
Quicken the Earth's Struggles
fast 1 Minor moonfireearthanimal
Provides: Fire, Earth
Rites of the Land's Rejection
Rites of the Land's Rejection
fast 1 Minor moonfireearth
Provides: Fire, Earth
Rouse the Trees and Stones
Rouse the Trees and Stones
slow 1 Minor fireearthplant
Provides: Fire, Earth
The Shore Seethes with Hatred
The Shore Seethes with Hatred
slow 1 Minor firewaterearthplant
Provides: Fire, Earth
Treacherous Waterways
Treacherous Waterways
fast 0 Minor firewaterearth
Provides: Fire, Earth
Unquenchable Flames
Unquenchable Flames
slow 1 Minor moonfireearth
Provides: Fire, Earth
Call to Migrate
Call to Migrate
slow 1 Minor fireairanimal
Provides: Fire, Air
Dry Wood Explodes in Smoldering Splinters
Dry Wood Explodes in Smoldering Splinters
slow 1 Minor fireairplant
Provides: Fire, Air
Fire in the Sky
Fire in the Sky
fast 1 Minor sunfireair
Provides: Fire, Air
Fleshrot Fever
Fleshrot Fever
slow 1 Minor fireairwateranimal
Provides: Fire, Air
Land of Haunts and Embers
Land of Haunts and Embers
fast 0 Minor moonfireair
Provides: Fire, Air
Lure of the Unknown
Lure of the Unknown
fast 0 Minor moonfireairplant
Provides: Fire, Air
Purifying Flame
Purifying Flame
slow 1 Minor sunfireairplant
Provides: Fire, Air
Spur on with Words of Fire
Spur on with Words of Fire
fast 1 Minor sunfireair
Provides: Fire, Air
Swarming Wasps
Swarming Wasps
fast 0 Minor fireairanimal
Provides: Fire, Air
Animated Wrackroot
Animated Wrackroot
slow 0 Minor moonfireplant
Provides: Fire
Blood Draws Predators
Blood Draws Predators
fast 1 Minor sunfirewateranimal
Provides: Fire
Call to Bloodshed
Call to Bloodshed
slow 1 Minor sunfireanimal
Provides: Fire
Domesticated Animals Go Berserk
Domesticated Animals Go Berserk
fast 1 Minor moonfireanimal
Provides: Fire
Elusive Ambushes
Elusive Ambushes
fast 1 Minor sunfirewater
Provides: Fire
Gift of Living Energy
Gift of Living Energy
fast 0 Minor sunfireplant
Provides: Fire
Inflame the Fires of Life
Inflame the Fires of Life
slow 1 Minor moonfireplantanimal
Provides: Fire
Pyroclastic Flow
Pyroclastic Flow
fast 3 Major fireairearth
Provides: Fire, Earth, Air Threshold reachable (93%)
Forests of Living Obsidian
Forests of Living Obsidian
slow 4 Major sunfireearthplant
Provides: Fire, Earth Threshold reachable (100%)
Volcanic Eruption
Volcanic Eruption
slow 8 Major fireearth
Provides: Fire, Earth Threshold reachable (100%)
Pent-Up Calamity
Pent-Up Calamity
fast 3 Major moonfireearthplantanimal
Provides: Fire, Earth Threshold reachable (80%)
Rumbling Earthquakes
Rumbling Earthquakes
slow 6 Major fireearth
Provides: Fire, Earth Threshold reachable (75%)
Fire and Flood
Fire and Flood
slow 7 Major sunfirewater
Provides: Fire Threshold reachable (100%)
Unleash a Torrent of the Self's Own Essence
Unleash a Torrent of the Self's Own Essence
fast 2 Major sunmoonfirewater
Provides: Fire Threshold reachable (100%)
Unearth a Beast of Wrathful Stone
Unearth a Beast of Wrathful Stone
fast 5 Major moonfireearthanimal
Provides: Fire, Earth Threshold reachable (69%)
Spill Bitterness Into the Earth
Spill Bitterness Into the Earth
fast 5 Major firewaterearth
Provides: Fire, Earth Threshold reachable (67%)
Storm-Swath
Storm-Swath
slow 3 Major fireairwater
Provides: Fire, Air Threshold reachable (79%)
Plague Ships Sail to Distant Ports
Plague Ships Sail to Distant Ports
fast 4 Major fireairwateranimal
Provides: Fire, Air Threshold reachable (75%)
Transform to a Murderous Darkness
Transform to a Murderous Darkness
slow 6 Major moonfireairwaterplant
Provides: Fire, Air Threshold reachable (71%)

Design & Extras

Spirit Spotlight