Stone's Unyielding Defiance

moderate Jagged Earth
Stone's Unyielding Defiance spirit panel

Stone's Unyielding Defiance

Growth (Pick One)

1
Reclaim All Reclaim All + Gain 2 Earth Gain 2 Earth + Add Presence to Mountain or land with Presence at Range 3 3 Range Add Presence to Mountain or land with Presence at Range 3
2
Add Presence at Range 2 2 Range Add Presence at Range 2 + Gain 3 Energy Gain 3 Energy
3
Gain Power Card Gain Power Card + Add Presence at Range 1 1 Range Add Presence at Range 1

Presence

Mixed
2 Energy
2
3 Energy
3
+1 (Stone) Card Plays
+1 (Stone)
4 Energy
4
+1 (Stone) Card Plays
+1 (Stone)
6 Energy
6
+1 (Stone) Card Plays
+1 (Stone)
Cards
1 Card Plays
1
earth element
earth
earth element
earth
Earth + Reclaim
Earth +Reclaim
Earth + Any Element
Earth +Any
2 Card Plays + earth
2 +earth

Special Rules

BESTOW THE ENDURANCE OF BEDROCK

When Blight is added to one of your lands, unless the Blight then outnumbers your Presence, it does not cascade or destroy Presence (yours or others').

DEEP LAYERS EXPOSED TO THE SURFACE

The first time you uncover each of your "+1 Card Play" Presence spaces, gain a Minor Power. ''(They're marked with

Minorsymbol

Innate Powers

fast HOLD THE ISLAND FAST WITH A BULWARK OF WILL
Speed fast | Target You
2 earth
When Blight is added to one of your lands, you may pay 2 Energy per Blight to take it from the box instead of the Blight Card. (Handle any cascade separately.)
4 earth
The cost is 1 Energy instead of 2.
6 earth 1 plant
When an Event or Blight card directly destroys Presence (yours or others'), you may prevent any number of Presence from being destroyed by paying 1 Energy each. ("Directly" means "not by adding Blight".)
fast LET THEM BREAK THEMSELVES AGAINST THE STONE
Speed fast | Range 0 Range | Target Any
3 earth
After Invaders deal 1 or more Damage to target land, 2 Damage.
5 earth
Also deal half of the Damage Invaders did to the land (rounding down).
2 sun 7 earth
Repeat this Power.

Setup

Put 2 Presence on your starting board: 1 in the lowest-numbered Mountain without Dahan; 1 in an adjacent land that has Blight (if possible) or is Sands (if not).

Play Style

Most of its special rules and innates require being where the Invaders are - particularly in the worst, most-overrun lands, so it can mitigate incoming Blight and (eventually) destroy the Invaders with their own Ravages.

Does best with the patience to build up a position over time, and the temperance to hold some Energy in reserve so it can take advantage of Hold the Island Fast With a Bulwark of Will.

Power Summary

4
offense
2
control
1
fear
5
defense
2
utility

Unique Power Cards

Strategy

Spirit Spotlight

Links to Guides

Sacredsite jyonker13’s Opening

Lore

From the Spirit Panel

Some things refuse to break.

Underneath the soil and sand of the island lies rock, layer upon layer built up over the ages. Some stones weather quickly once exposed to the elements, while others are sterner and harder. Stone's Unyielding Defiance is a Spirit of that stone which resists being shattered, moved, or shaped to the will of another.

It is capable of tremendous feats of resilience and obstinacy, particularly when confronted head-on in a belligerent fashion. It's not unfriendly to other Spirits or the Dahan, but it works with them on its own terms.

=

From the Jagged Earth Update=

Stone lies under everything. All on its own, it's not necessarily the friendliest of environments for large-scale life, but it's still part of the living earth - over time it weathers to help form soil, after all. Until then, while it may not be nourishing like a lovely regolith full of organic matter, it's supportive and durable and makes great homes for all manner of plants and animals. In some senses, Spirit Island is made out of rock. (In other senses, it's made of a giant serpent, and in others still it's made of a volcano. All these things are true, and more.)

Stone's Unyielding Defiance is a Spirit of one particular type of stone: that which won't get out of your way and you just can't budge. (This can take many physical forms; andesite and rhyolite are common ones.) The Dahan are no strangers to quarrying, nor to discussion and negotiation with local spirits over whether and how such quarrying might proceed in a way that works for all concerned, but with Stone's Unyielding Defiance they don't even try - they'll inquire once, politeness masking frustration, and head home when it refuses.

(Once or twice, someone has tried to match its stubbornness, in hopes of winning its respect. This has worked insofar as the respect is concerned, but failed utterly in terms of actually changing its answer. It has occasionally decided of its own volition to gift Dahan villages with building-pillars, however. These endure better than any others and are always appreciated when a village moves back to one of the old sites which has one. None have yet needed to be replaced, despite the passage of centuries.)

High Synergy Cards

Type
Elements
Sort

Absorb Corruption
Absorb Corruption
slow 1 Minor sunearthplant
Provides: Earth, Sun, Plant
Renewing Boon
Renewing Boon
slow 1 Minor sunearthplant
Provides: Earth, Sun, Plant
Call to Ferocity
Call to Ferocity
slow 0 Minor sunfireearth
Provides: Earth, Sun
Call to Guard
Call to Guard
fast 0 Minor sunairearth
Provides: Earth, Sun
Devouring Ants
Devouring Ants
slow 1 Minor sunearthanimal
Provides: Earth, Sun
Drought
Drought
slow 1 Minor sunfireearth
Provides: Earth, Sun
Encompassing Ward
Encompassing Ward
fast 1 Minor sunwaterearth
Provides: Earth, Sun
Gift of Constancy
Gift of Constancy
fast 0 Minor sunearth
Provides: Earth, Sun
Guardian Serpents
Guardian Serpents
fast 1 Minor sunmoonearthanimal
Provides: Earth, Sun
Promises of Protection
Promises of Protection
fast 0 Minor sunearthanimal
Provides: Earth, Sun
Sky Stretches to Shore
Sky Stretches to Shore
fast 1 Minor sunairwaterearth
Provides: Earth, Sun
Strong and Constant Currents
Strong and Constant Currents
fast 0 Minor sunwaterearth
Provides: Earth, Sun
Call to Trade
Call to Trade
fast 1 Minor airwaterearthplant
Provides: Earth, Plant
Carapaced Land
Carapaced Land
fast 0 Minor earthplantanimal
Provides: Earth, Plant
Dark and Tangled Woods
Dark and Tangled Woods
fast 1 Minor moonearthplant
Provides: Earth, Plant
Drift Down into Slumber
Drift Down into Slumber
fast 0 Minor airearthplant
Provides: Earth, Plant
Entrap the Forces of Corruption
Entrap the Forces of Corruption
fast 1 Minor earthplantanimal
Provides: Earth, Plant
Gift of Power
Gift of Power
slow 0 Minor moonwaterearthplant
Provides: Earth, Plant
Hazards Spread Across the Island
Hazards Spread Across the Island
fast 0 Minor fireairearthplant
Provides: Earth, Plant
Nature's Resilience
Nature's Resilience
fast 1 Minor earthplantanimal
Provides: Earth, Plant
Renewing Rain
Renewing Rain
slow 1 Minor waterearthplant
Provides: Earth, Plant
Rouse the Trees and Stones
Rouse the Trees and Stones
slow 1 Minor fireearthplant
Provides: Earth, Plant
The Shore Seethes with Hatred
The Shore Seethes with Hatred
slow 1 Minor firewaterearthplant
Provides: Earth, Plant
Desiccating Winds
Desiccating Winds
slow 1 Minor fireairearth
Provides: Earth
Dire Metamorphosis
Dire Metamorphosis
slow 1 Minor moonairearthanimal
Provides: Earth
Gnawing Rootbiters
Gnawing Rootbiters
slow 0 Minor earthanimal
Provides: Earth
Gold's Allure
Gold's Allure
slow 0 Minor fireearthanimal
Provides: Earth
Haunted by Primal Memories
Haunted by Primal Memories
fast 1 Minor moonairearth
Provides: Earth
Rumbling Earthquakes
Rumbling Earthquakes
slow 6 Major fireearth
Provides: Earth Threshold reachable (100%)
Indomitable Claim
Indomitable Claim
fast 4 Major sunearth
Provides: Earth, Sun Threshold reachable (90%)
Solidify Echoes of Majesty Past
Solidify Echoes of Majesty Past
fast 4 Major sunmoonairearth
Provides: Earth, Sun Threshold reachable (83%)
Forests of Living Obsidian
Forests of Living Obsidian
slow 4 Major sunfireearthplant
Provides: Earth, Sun, Plant Threshold reachable (75%)
Walls of Rock and Thorn
Walls of Rock and Thorn
fast 4 Major sunearthplant
Provides: Earth, Sun, Plant Threshold reachable (75%)
Unearth a Beast of Wrathful Stone
Unearth a Beast of Wrathful Stone
fast 5 Major moonfireearthanimal
Provides: Earth Threshold reachable (75%)
Cast Down Into the Briny Deep
Cast Down Into the Briny Deep
slow 9 Major sunmoonwaterearth
Provides: Earth, Sun Threshold reachable (67%)
Bargains of Power and Protection
Bargains of Power and Protection
fast 2 Major sunwaterearthanimal
Provides: Earth, Sun Threshold reachable (64%)
Dream of the Untouched Land
Dream of the Untouched Land
fast 6 Major moonwaterearthplantanimal
Provides: Earth, Plant Threshold reachable (65%)
Infestation of Venomous Spiders
Infestation of Venomous Spiders
fast 4 Major airearthplantanimal
Provides: Earth, Plant Threshold reachable (64%)
Pyroclastic Flow
Pyroclastic Flow
fast 3 Major fireairearth
Provides: Earth Threshold reachable (64%)
Volcanic Eruption
Volcanic Eruption
slow 8 Major fireearth
Provides: Earth Threshold reachable (64%)

Design & Extras

Spirit Spotlight