Sun-Bright Whirlwind

low Horizons of Spirit Island
Sun-Bright Whirlwind spirit panel

Sun-Bright Whirlwind

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Gain 1 Energy Gain 1 Energy
2
Add Presence at Range 1 1 Range Add Presence at Range 1 + Gain 4 Energy Gain 4 Energy
3
Gain Power Card Gain Power Card + Add Presence at Range 4 4 Range Add Presence at Range 4

Presence

Energy
1 Energy
1
2 Energy
2
sun element
sun
3 Energy
3
4 Energy + air 4
4 +air
6 Energy
6
Cards
1 Card Plays
1
2 Card Plays
2
3 Card Plays
3
air element
air
4 Card Plays
4
5 Card Plays + sun
5 +sun

Special Rules

A STIFF WIND AT THEIR BACKS

After you Add Presence during Growth, Push up to 1 Explorer/Dahan from that land.

(Let other players know this is due to your Special Rule, so they know you're still in the Spirit Phase and not using a Fast speed power.)

Innate Powers

slow VIOLENT WINDSTORMS
Speed slow | Range 1 Range | Target Any
1 sun 2 air
Push up to 1 Explorer.
2 sun 3 air
1 Fear. Push up to 2 Explorer/Town.
2 sun 4 air
For each Invader Pushed by this Power, 1 Damage in the land it was Pushed to.
3 sun 5 air
4 Damage (in target land).

Setup

Put 3 Presence on your starting board: 1 in the highest-numbered Sands, 2 in the lowest-numbered Mountain.

Play Style

Incredibly good at handling Explorer, clearing newly-Explored lands of Invaders so they don't Build there. Not nearly so good at dealing with Town/City.

Can focus on Energy and largely forego its Innate Power, focus on Plays to aim for mid-to-high Innate thresholds, or strike a more balanced path. Adds at most 1 Presence per turn, so there won't be time to do it all.

Power Summary

3
offense
5
control
1
fear
1
defense
3
utility

Unique Power Cards

Suggested Cards

Lore

From the Spirit Panel

Sun-Bright Whirlwind is a Spirit of sun-warmed and gusting air. It spins leaves and dust into miniature cyclones, playfully snatches at small unsecured objects, and sometimes - when joyful, or upset, or full of the vigor of nature - howls across the island, bending trees and abrading the landscape with pebbles, twigs, shells, and the occasional bird nest.

Some Dahan take its appearance as a good sign for travel, and others have tried asking it to help bring messages to those far away - with mixed success, as it tends to lightly prank the recipients by mixing the messages' words all about.

=

Design Lore=

Sun-Bright Whirlwind is all about control and thrives with utility Powers, enabling fellow Spirits to reach new heights.

High Synergy Cards

Type
Elements
Sort

Birds Cry Warning
Birds Cry Warning
fast 1 Minor sunairanimal
Provides: Air, Sun
Call to Guard
Call to Guard
fast 0 Minor sunairearth
Provides: Air, Sun
Call to Isolation
Call to Isolation
fast 0 Minor sunairanimal
Provides: Air, Sun
Delusions of Danger
Delusions of Danger
fast 1 Minor sunmoonair
Provides: Air, Sun
Enticing Splendor
Enticing Splendor
fast 0 Minor sunairplant
Provides: Air, Sun
Fire in the Sky
Fire in the Sky
fast 1 Minor sunfireair
Provides: Air, Sun
Portents of Disaster
Portents of Disaster
fast 0 Minor sunmoonair
Provides: Air, Sun
Purifying Flame
Purifying Flame
slow 1 Minor sunfireairplant
Provides: Air, Sun
Reaching Grasp
Reaching Grasp
fast 0 Minor sunairwater
Provides: Air, Sun
Sky Stretches to Shore
Sky Stretches to Shore
fast 1 Minor sunairwaterearth
Provides: Air, Sun
Spur on with Words of Fire
Spur on with Words of Fire
fast 1 Minor sunfireair
Provides: Air, Sun
Twilight Fog Brings Madness
Twilight Fog Brings Madness
slow 0 Minor sunmoonairwater
Provides: Air, Sun
Bats Scout for Raids by Darkness
Bats Scout for Raids by Darkness
slow 1 Minor moonairanimal
Provides: Air
Call to Migrate
Call to Migrate
slow 1 Minor fireairanimal
Provides: Air
Call to Trade
Call to Trade
fast 1 Minor airwaterearthplant
Provides: Air
Confounding Mists
Confounding Mists
fast 1 Minor airwater
Provides: Air
Desiccating Winds
Desiccating Winds
slow 1 Minor fireairearth
Provides: Air
Dire Metamorphosis
Dire Metamorphosis
slow 1 Minor moonairearthanimal
Provides: Air
Disorienting Landscape
Disorienting Landscape
fast 1 Minor moonairplant
Provides: Air
Drift Down into Slumber
Drift Down into Slumber
fast 0 Minor airearthplant
Provides: Air
Dry Wood Explodes in Smoldering Splinters
Dry Wood Explodes in Smoldering Splinters
slow 1 Minor fireairplant
Provides: Air
Entrancing Apparitions
Entrancing Apparitions
fast 1 Minor moonairwater
Provides: Air
Fleshrot Fever
Fleshrot Fever
slow 1 Minor fireairwateranimal
Provides: Air
Flow Downriver, Blow Downwind
Flow Downriver, Blow Downwind
slow 0 Minor airwaterplant
Provides: Air
Haunted by Primal Memories
Haunted by Primal Memories
fast 1 Minor moonairearth
Provides: Air
Hazards Spread Across the Island
Hazards Spread Across the Island
fast 0 Minor fireairearthplant
Provides: Air
Here There Be Monsters
Here There Be Monsters
slow 0 Minor moonairanimal
Provides: Air
Land of Haunts and Embers
Land of Haunts and Embers
fast 0 Minor moonfireair
Provides: Air
Voice of Command
Voice of Command
fast 3 Major sunair
Provides: Air, Sun Threshold reachable (100%)
Weave Together the Fabric of Place
Weave Together the Fabric of Place
fast 4 Major sunmoonairwaterearth
Provides: Air, Sun Threshold reachable (100%)
Instruments of Their Own Ruin
Instruments of Their Own Ruin
fast 4 Major sunfireairanimal
Provides: Air, Sun Threshold reachable (94%)
Irresistible Call
Irresistible Call
fast 6 Major sunairplant
Provides: Air, Sun Threshold reachable (93%)
Sweep into the Sea
Sweep into the Sea
slow 4 Major sunairwater
Provides: Air, Sun Threshold reachable (90%)
Exaltation of the Incandescent Sky
Exaltation of the Incandescent Sky
fast 7 Major sunfireairwater
Provides: Air, Sun Threshold reachable (88%)
Solidify Echoes of Majesty Past
Solidify Echoes of Majesty Past
fast 4 Major sunmoonairearth
Provides: Air, Sun Threshold reachable (67%)
Storm-Swath
Storm-Swath
slow 3 Major fireairwater
Provides: Air Threshold reachable (93%)
Flow like Water, Reach like Air
Flow like Water, Reach like Air
fast 2 Major airwater
Provides: Air Threshold reachable (88%)
Pyroclastic Flow
Pyroclastic Flow
fast 3 Major fireairearth
Provides: Air Threshold reachable (86%)
Plague Ships Sail to Distant Ports
Plague Ships Sail to Distant Ports
fast 4 Major fireairwateranimal
Provides: Air Threshold reachable (83%)
Bargain of Coursing Paths
Bargain of Coursing Paths
fast 2 Major moonairwaterearth
Provides: Air Threshold reachable (79%)

Design & Extras

Spirit Spotlight