Vengeance as a Burning Plague
highSetup
Play Style
Not so powerful early, but can be a late-game juggernaut, especially if things are going badly:Power Summary
Unique Power Cards
Strategy
This Spirit has a lot of moving parts - it’s High complexity, partly for that reason and partly because it changes the game dynamics: it doesn’t try to prevent Blight so much as get even for Blight, and often prefers leaving Disease to linger, causing Fear and enabling Epidemics Run Rampant… but letting the board get more out of control. As the Spirits grow closer and closer to losing the game by Blight, It grows more and more powerful, in large part because of one Special Rule: Your Powers treat Blight on the island as also being Badlands.
When Invaders are damaged in a land with Badlands, they also take 1 Damage per Badlands. So in a land with 2 Blight, this Spirit can destroy a City by dealing 1 Damage - like, say, with Savage Revenge, its first Innate Power. Of course, Badlands also do bonus Damage to Dahan, and Savage Revenge damages Dahan: Vengeance tends to spill over even to those not deserving, so be careful with that.
Normally, stacking up multiple Disease in a single land tends to be weaker than spreading it out, but Vengeance as a Burning Plague benefits from disease-heavy lands in a variety of ways: it gets Power Cards when creating them, it does more damage there when Reclaiming, and they boost Epidemics Run Rampant. One of its Unique Power cards gives it some ability to move Disease, so after obliterating the Invaders in a land with 4 Disease it can spread some of those plagues to less controlled lands.
It shares territory poorly with Spirits who don’t handle Blight well (such as Sharp Fangs Behind the Leaves or Keeper of the Forbidden Wilds), but can still cooperate with them fairly effectively if each carves out a separate turf, working together along shared borders. With Spirits who can’t keep much of a lid on the Invaders during early-game, it may need to use its Disease for early board control more than Fear generation and other benefits; the hit in long-term power level is entirely worth it if it prevents an early loss!