Volcano Looming High

moderate Jagged Earth
Volcano Looming High spirit panel

Volcano Looming High

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Gain 3 Energy Gain 3 Energy
2
Add Presence 0 Range Add Presence at Range 0 + Add Presence 0 Range Add Presence at Range 0
3
Gain Power Card Gain Power Card + Add Presence 4 Range Add Presence at Range 4 + Card Play +1 Card Play + Gain 2 Energy Gain 2 Energy

Presence

Energy
1 Energy
1
2 Energy
2
earth element
earth
3 Energy
3
4 Energy
4
5 Energy
5
Cards
1 Card Plays
1
fire element
fire
earth element
earth
2 Card Plays
2
air element
air
3 Card Plays
3
fire element
fire
4 Card Plays
4

Special Rules

MOUNTAIN HOME

Your Presence may only be added/moved into Mountains.

COLLAPSE IN A BLAST OF LAVA AND STEAM

When your Presence is destroyed, in that land, deal 1 Damage per destroyed Presence to both Invaders and to Dahan.

VOLCANIC PEAKS TOWER OVER THE LANDSCAPE

Your Power Cards gain Range +1 if you have 3 or more Presence in the origin land.

Innate Powers

fast EXPLOSIVE ERUPTION
Speed fast | Range 0 Range | Target Any
Destroy X (1 or more) of your Presence in target land; Volcano Destroyed Presence checks how many you destroyed. This Power does Damage (separately and equally) to both Invaders and Dahan. Ranges below can't be increased.
2 fire 2 earth
In one land within Range 1, X Damage.
3 fire 3 earth
Generate X Fear.
4 fire 2 air 4 earth
In each land within Range 1, 4 Damage. Add 1 Blight to target land; doing so does not Destroy your Presence.
5 fire 3 air 5 earth
In each land within Range 2, +4 Damage. In each land adjacent to the target, add 1 Blight if it doesn't have any.
slow POWERED BY THE FURNACE OF THE EARTH
Speed slow | Range 0 Range | Target Any
3 earth
Add 1 of your destroyed Presence.
3 fire
Gain a Power Card.
4 fire 4 earth
Move up to 2 of your Presence from other lands to target land.
5 fire
Return up to 2 of your destroyed Presence to your Presence tracks.

Setup

Put 1 Presence and 1 Badlands on your starting board in a mountain of your choice. Push all Dahan from that land.

Play Style

Benefits more than most Spirits from getting Presence onto the board; in addition to the usual benefits, it can fuel an Explosive Eruption. This can result in a huge turn, but if overdone the following turn or two may be very constrained.

Bigger eruptions are extremely powerful, but cause Blight, and the Invaders may not provide the luxury of enough time to build up the desired pressure - judging the timing of when to erupt and for how much is a key part of playing this Spirit.

Power Summary

5
offense
1
control
2
fear
1
defense
3
utility

Unique Power Cards

Strategy

Lore

From the Spirit Panel

A spirit of fire and earth stretching upwards to the sky, casting a long and dangerous shadow across the land. The deeper Spirits of vulcanism are too powerful and slow, too removed to respond to the Invaders - but not so this one.

It doesn't dislike humans per se, but neither does it have much use for them, so the Dahan tend to keep away from it as much as possible and will not quarry stone in its shadow. Of course, larger eruptions can impact a good chunk of the island, so they sometimes end up dealing with its temper whether they want to or not.

=Design Lore=

There is more than one Volcano Spirit, and many others partake of volcanism in some manner or other, but Volcano Looming High may be the most prominent of them all: while its core essence is born from the deep fires of the earth, it exists where that molten stone reaches high into the sky, peaks looming overhead and explosions blotting out the sun. It is extremely visible, and the Dahan take care not to live too close: it’s not hostile, but nor is it a friend. Sooner or later its power will rise, the stone of the mountain will swell upwards, and an explosion - perhaps large, perhaps small - will follow.

It’s a mostly felsic volcano, so it doesn’t burble highly-liquid lava the way Hawaiian volcanoes do - its lava is thick and viscous, sometimes visually indistinguishable from stone save for a red glow visible only at night. As a result, pressure builds up in the earth over time, and the mountain grows larger as a lava dome rises upwards. This may subside naturally or be alleviated by smaller blasts of pyroclastic activity here and there, but can also culminate in an explosive collapse of the built-up lava dome, like the eruptions of the Soufriere Hills or Mt. St. Helens.

Volcano Looming High is tall, and proud, and rejoices in its strength. It’s aloof from most Spirits more due to location than any desire for isolation, though it’s also entirely unbothered by its relative paucity of visitors - it has a magnificent view, after all, can see what transpires virtually everywhere, and is grounded by a pillar of molten stone coming straight out of the earth’s heart. Maybe it has a hard time perceiving down to the scale of individual humans, but it doesn’t see that as particularly important.

Design & Extras

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