Downpour Drenches the World

Downpour Drenches the World

Bottom Track Hybrid Opening by Spirit Island Hub

A hybrid opening that unlocks 2 card plays quickly via the bottom track, then pivots to the top track for energy and water elements. Prioritizes minor powers for repeatable value through Pour Down Power Across the Island.

Turn:

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Move Presence up to 2 2 Range Move Presence up to 2
2
Add Presence at Range 2 2 Range Add Presence at Range 2 + Add Presence at Range 2 2 Range Add Presence at Range 2 + Gain 2 Water Gain 2 Water + Discard 2 Power Cards Discard 2 Power Cards
3
Gain Power Card Gain Power Card + Add Presence at Range 3 3 Range Add Presence at Range 3 + Gain 1 Energy Gain 1 Energy

Presence Tracks

Energy
1 Energy
1 Energy
water element
water
plant element
plant
water element
water
2 Energy + air 2
2 + air
water element
water
earth element
earth
water+water element
water+water
Cards
1 Card Plays
1 Card Plays
1
water element
water
2 Card Plays
2 Card Plays
1
3 Card Plays
3 Card Plays
Energy/turn: 1 Card Plays: 1 Reclaim-1: No

Cards (1 played of 1 plays)

Played

1
fast Gift of Abundance
sunairwaterplant

In Hand

1
fast Dark Skies Loose a Stinging Rain
moonairwater
1
slow Foundations Sink into Mud
waterearth
0
fast Unbearable Deluge
airwaterearth

Innate Powers

fast RAIN AND MUD SUPPRESS CONFLICT
1 air 3 water
Each of your Presence grants Defend 1 and lowers Dahan counterattack damage by 1. (Total, in its land.) need 2 water
5 water 1 earth
Each of your Presence grants Defend 1 and lowers Dahan counterattack damage by 1. need 4 water, 1 earth
3 air 9 water 2 earth
2 Fear. In your lands, Invaders and Dahan have -1 Health (min 1). need 2 air, 8 water, 2 earth
fast WATER NOURISHES LIFE'S GROWTH Range 0
3 water 2 plant
Gain 1 Energy. You may remove 1 Blight by removing one of your Presence (From target land). need 2 water, 1 plant
5 water 1 earth 2 plant
Gain +1 Energy. Gather up to 1 Dahan. need 4 water, 1 earth, 1 plant
7 water 2 earth 3 plant
When Blight would be added to target land, instead leave it on the card. need 6 water, 2 earth, 2 plant

Turn Summary

2
Energy Pool
1
Energy/Turn
1
Card Plays
sun 1 air 1 water 1 plant 1
Total Elements

Notes

Growth 2: Gain Power Card + Add Presence Range 3 + Gain 1 Energy. Place from bottom track (uncover Move Presence). Take a minor power — prioritize water/plant elements for innate thresholds. Play Gift of Abundance (cost 1) to support a partner spirit or restore destroyed presence. You have 1 energy from track + 1 from growth = 2, spend 1 on Gift, leaving 1. Elements: sun, air, water, plant (from Gift). With 1 water, no special rule triggers yet.