Downpour Drenches the World

high Promotional Pack 2
Downpour Drenches the World spirit panel

Downpour Drenches the World

Growth (Pick One)

1
Reclaim All Reclaim All + Gain Power Card Gain Power Card + Move Presence up to 2 2 Range Move Presence up to 2
2
Add Presence at Range 2 2 Range Add Presence at Range 2 + Add Presence at Range 2 2 Range Add Presence at Range 2 + Gain 2 Water Gain 2 Water + Discard 2 Power Cards Discard 2 Power Cards
3
Gain Power Card Gain Power Card + Add Presence at Range 3 3 Range Add Presence at Range 3 + Gain 1 Energy Gain 1 Energy

Presence

Energy
1 Energy
1
water element
water
plant element
plant
water element
water
2 Energy + air 2
2 +air
water element
water
earth element
earth
water+water element
water+water
Cards
1 Card Plays
1
Move Presence 1
Move Pres 1
water element
water
2 Card Plays
2
Move Presence 1
Move Pres 1
3 Card Plays
3

Special Rules

DRENCH THE LANDSCAPE

Spirit Actions and Special Rules treat your Sacredsite as Wetlands in addition to the printed terrain.

POUR DOWN POWER ACROSS THE ISLAND

For each 2 Water you have, during the Fast speed/Slow speed phase you may either:

  • Gain 1 Energy; or
  • Repeat a land-targeting Power Card by paying its cost again. (It need not target the same land.)

Use scenario markers or spare game pieces to track uses of this rule. (Max 5 times per turn, no matter how much Water you have.)

Innate Powers

fast RAIN AND MUD SUPPRESS CONFLICT
Speed fast | Target You
1 air 3 water
Each of your Presence grants Defend 1 and lowers Dahan counterattack damage by 1. (Total, in its land.)
5 water 1 earth
Each of your Presence grants Defend 1 and lowers Dahan counterattack damage by 1.
3 air 9 water 2 earth
2 Fear. In your lands, Invaders and Dahan have -1 Health (min 1).
fast WATER NOURISHES LIFE'S GROWTH
Speed fast | Range 0 Range | Target Any
3 water 2 plant
Gain 1 Energy. You may remove 1 Blight by removing one of your Presence (From target land).
5 water 1 earth 2 plant
Gain +1 Energy. Gather up to 1 Dahan.
7 water 2 earth 3 plant
When Blight would be added to target land, instead leave it on the card.

Setup

Put 1 Presence on your starting board in the lowest-numbered Wetlands.

Play Style

Cares about the question "How useful is this Power in the current context?" even more than most Spirits; it rarely plays all its Power Cards in any given Reclaim cycle (some get discarded to Growth), and for those it does play, it often has the option of using them multiple times.

Benefits even more than most Spirits from having lots of Presence on the board, both for Rain and Mud Suppress Conflict and to facilitate its Unique Powers (by making more lands Wetlands).

Power Summary

2
offense
3
control
1
fear
5
defense
3
utility

Unique Power Cards

Strategy

Opening Guides

by Spirit Island Hub · 5 turns

A hybrid opening that unlocks 2 card plays quickly via the bottom track, then pivots to the top track for energy and water elements. Prioritizes minor powers for repeatable value through Pour Down Power Across the Island.

openingjagged-earthhigh-complexity

Lore

From the Spirit Panel

The deluge. As the Dahan say, "When the very air turns to water and the sound of rainfall drowns out all but the loudest of thunder, at that moment when it could not conceivably pour any more - and then suddenly, impossibly, it is raining twice as much - that is the downpour."

A Spirit of the high skies bridging to the earth below with a cascading torrent of water, rain blowing on the wind and soaking the ground. Flies back and forth across the boundary between water which brings life and growth, and water which overwhelms everything save the plants and soil entwined in each other's protection.

=

Design Lore=

Spirit Island has a dry season and a wet season, but those descriptions are very broad. The wet season brings more frequent and heavier rains, but it doesn’t pour constantly - the skies do clear from time to time. And specific areas of the island have their own local variations in climate and rainfall.

Some variation also comes from the travels of Downpour Drenches the World, which flies across Spirit Island (and sometimes beyond), settling down in one place or another for days or weeks. It is, for the most part, a content Spirit. rolling around in the greenery and nosing rain-glossed leaves aside to see what might be growing beneath. Wherever it goes, there is rain, for it is rain: an ongoing pouring from the heavens, sometimes light and sometimes heavy, but never stopping. During its stay, the ground grows muddy, plants explode into verdancy, and many Dahan among those-who-stay spend a great deal of time in a common-lodge, cooking and crafting and telling stories while watching the downpour through the lodge’s open sides. If those-who-travel are caught out near Downpour Drenches the World, they sigh and make the best of a wet situation - its rains may cause inconvenience and discomfort to travelers, or force them to take different paths, but usually don't make journeying outright impossible.

Usually.

Sometimes, the rains grow torrential for days at a time rather than minutes. Riverbeds flood, cleared ground erodes, and the ground turns to vast reaches of impassable mud. A Dahan proverb cautions against sleeping on one’s back in such weather, lest one drown. Spirit-speakers have learned that the rains seem to match the mood of Downpour Drenches the World - when it’s agitated, winds will gust and blow every which way; when it’s angry the rains will wear away at soil more rapidly - but do not yet understand its mood during these times of heaviest rain. Those who have braved the deluge to seek it out at such times have found it standing high with both heads pointed the same direction, relaxed but focusing intently on something distant, or unseen, or all around, heedless of questions shouted up through the rain.

Downpour Drenches the World paid little heed to the Invaders at first, but has been seeing more and more cleared land as it flies on its journeys. It brings rain to the Invaders’ crops just as much as any other plants - that’s in its nature - but finds no joy in rolling around their ranked and serried fields, and its contented nature is slowly giving way to a fierce resentment.

High Synergy Cards

Type
Elements
Sort

Call to Trade
Call to Trade
fast 1 Minor airwaterearthplant
Provides: Water, Plant, Earth, Air
Gift of Power
Gift of Power
slow 0 Minor moonwaterearthplant
Provides: Water, Plant, Earth
Renewing Rain
Renewing Rain
slow 1 Minor waterearthplant
Provides: Water, Plant, Earth
The Shore Seethes with Hatred
The Shore Seethes with Hatred
slow 1 Minor firewaterearthplant
Provides: Water, Plant, Earth
Flow Downriver, Blow Downwind
Flow Downriver, Blow Downwind
slow 0 Minor airwaterplant
Provides: Water, Plant, Air
Call to Tend
Call to Tend
slow 1 Minor waterplantanimal
Provides: Water, Plant
Like Calls to Like
Like Calls to Like
slow 1 Minor sunwaterplant
Provides: Water, Plant
Poisoned Dew
Poisoned Dew
slow 1 Minor firewaterplant
Provides: Water, Plant
Roiling Bog and Snagging Thorn
Roiling Bog and Snagging Thorn
fast 0 Minor moonfirewaterplant
Provides: Water, Plant
Song of Sanctity
Song of Sanctity
slow 1 Minor sunwaterplant
Provides: Water, Plant
Teeming Rivers
Teeming Rivers
slow 1 Minor sunwaterplantanimal
Provides: Water, Plant
Thriving Chokefungus
Thriving Chokefungus
slow 1 Minor moonwaterplant
Provides: Water, Plant
Voracious Growth
Voracious Growth
slow 1 Minor waterplant
Provides: Water, Plant
Sky Stretches to Shore
Sky Stretches to Shore
fast 1 Minor sunairwaterearth
Provides: Water, Earth, Air
Steam Vents
Steam Vents
fast 1 Minor fireairwaterearth
Provides: Water, Earth, Air
Encompassing Ward
Encompassing Ward
fast 1 Minor sunwaterearth
Provides: Water, Earth
Infested Aquifers
Infested Aquifers
slow 1 Minor moonwaterearthanimal
Provides: Water, Earth
Mesmerized Tranquility
Mesmerized Tranquility
fast 0 Minor waterearthanimal
Provides: Water, Earth
Pull Beneath the Hungry Earth
Pull Beneath the Hungry Earth
slow 1 Minor moonwaterearth
Provides: Water, Earth
Strong and Constant Currents
Strong and Constant Currents
fast 0 Minor sunwaterearth
Provides: Water, Earth
Sucking Ooze
Sucking Ooze
fast 0 Minor moonwaterearth
Provides: Water, Earth
Treacherous Waterways
Treacherous Waterways
fast 0 Minor firewaterearth
Provides: Water, Earth
Confounding Mists
Confounding Mists
fast 1 Minor airwater
Provides: Water, Air
Entrancing Apparitions
Entrancing Apparitions
fast 1 Minor moonairwater
Provides: Water, Air
Fleshrot Fever
Fleshrot Fever
slow 1 Minor fireairwateranimal
Provides: Water, Air
Rain of Blood
Rain of Blood
slow 0 Minor airwateranimal
Provides: Water, Air
Reaching Grasp
Reaching Grasp
fast 0 Minor sunairwater
Provides: Water, Air
Scream Disease Into the Wind
Scream Disease Into the Wind
fast 1 Minor airwateranimal
Provides: Water, Air
Ravaged Undergrowth Slithers Back to Life
Ravaged Undergrowth Slithers Back to Life
slow 3 Major waterplantanimal
Provides: Water, Plant Threshold reachable (100%)
Smothering Infestation
Smothering Infestation
slow 3 Major waterplant
Provides: Water, Plant Threshold reachable (100%)
Bargain of Coursing Paths
Bargain of Coursing Paths
fast 2 Major moonairwaterearth
Provides: Water, Earth, Air Threshold reachable (100%)
Flow like Water, Reach like Air
Flow like Water, Reach like Air
fast 2 Major airwater
Provides: Water, Air Threshold reachable (100%)
Dream of the Untouched Land
Dream of the Untouched Land
fast 6 Major moonwaterearthplantanimal
Provides: Water, Plant, Earth Threshold reachable (85%)
Melt Earth Into Quicksand
Melt Earth Into Quicksand
fast 4 Major moonwaterearth
Provides: Water, Earth Threshold reachable (94%)
Weave Together the Fabric of Place
Weave Together the Fabric of Place
fast 4 Major sunmoonairwaterearth
Provides: Water, Earth, Air Threshold reachable (88%)
Storm-Swath
Storm-Swath
slow 3 Major fireairwater
Provides: Water, Air Threshold reachable (86%)
Cast Down Into the Briny Deep
Cast Down Into the Briny Deep
slow 9 Major sunmoonwaterearth
Provides: Water, Earth Threshold reachable (83%)
Flocking Red-Talons
Flocking Red-Talons
fast 3 Major airwaterplantanimal
Provides: Water, Plant, Air Threshold reachable (71%)
Bargains of Power and Protection
Bargains of Power and Protection
fast 2 Major sunwaterearthanimal
Provides: Water, Earth Threshold reachable (79%)
Inspire the Release of Stolen Lands
Inspire the Release of Stolen Lands
slow 4 Major sunwaterplantanimal
Provides: Water, Plant Threshold reachable (69%)