Starlight Seeks Its Form

very high Jagged Earth
Starlight Seeks Its Form spirit panel

Starlight Seeks Its Form

Growth (Pick Three)

1
Reclaim One Reclaim One
2
Add Presence 0 Range Add Presence at Range 0
3
Gain 1 Energy Gain 1 Energy
4
Move Presence Move Presence up to 3

Presence

Energy
Reclaim Half
Reclaim Half
Gain Power Card
Gain Card
Move Presence 1
Move Pres 1
Cards
Gain 3 Energy
+3 Energy
+1 Card Play
+1 Card Play
Move Presence 2
Move Pres 2
Special
any (starlight) element
any (starlight)
Reclaim All
Reclaim All
Gain Power Card
Gain Card
Gain 1 Energy
+1 Energy

Special Rules

GROWTH BEGETS GROWTH
You have 6 Presence tracks. (As usual, you may add Presence from any track.) 4 of the Presence tracks are next to rows of Growth choices: these choices start unavailable. Upon emptying a Growth track, pick one of its two Growth choices to be immediately available. The other stays unavailable for the rest of the game (cover with a spare piece).
After you add Presence from a space marked +1 Energy, gain 1 Energy.

SLOWLY COALESCING NATURE
After revealing an Gain Element, place 1 Element Marker of your choice on it. That element is permanent and is constantly available (As if pre-printed on the Presence track.)

Innate Powers

fast AIR MOVES, EARTH ENDURES
Speed fast | Range 1 Range | Target Any
3 air
Push up to 2 Explorer or 1 Town.
3 earth
Defend 5.
slow FIRE BURNS, WATER SOOTHES
Speed slow | Range sacredsite 1 Range | Target Any
3 fire
1 Fear. 2 Damage.
3 water
Remove 1 Blight.
slow WOOD SEEKS GROWTH, HUMANS SEEK FREEDOM
Speed slow | Range 2 Range | Target Any
3 plant
Choose a Spirit with Presence in target land. They gain a Power Card.
1 Damage per Dahan OR Push up to 3 Dahan.
slow SIDEREAL GUIDANCE
Speed slow | Range 1 Range | Target Any
2 moon
Gather up to 1 Explorer/Dahan.
3 moon
Instead, Gather up to 3 Explorer.
slow STARS BLAZE IN THE DAYTIME SKY
Speed slow | Target Yourself
4 sun
3 Fear. Gain 1 Energy. Reclaim up to 1 Power Card from play or your discard pile.

Setup

Put 1 Presence on your starting board, in a land with Blight.

Play Style

A build-your-own-Spirit, capable of going in many different directions based on Elements picked, Growth choices selected, and Power Cards kept. Has a very high personal/visual complexity and a huge number of early-game options, but doesn't alter play much for other players at the table.

As it commits to choices, it loses versatility - not all paths will be good (or even possible) at all things. It especially wants a measure of adaptation to early Power Cards, rather than trying to pre-select a strategy.

Power Summary

1
offense
1
control
1
fear
2
defense
2
utility

Unique Power Cards

Strategy

Lore

From the Spirit Panel

Every once and again, where starlight falls to ground there arises a new Spirit. Its essence is initially that of the stars and nighttime sky, but from the moment it touches the island it begins to change, adapting and reimagining itself for its new home. Only a few of the island's Spirits came to be in this fashion, but many of them have been memorable.

This one arrived after the Invaders started to spread, striking the earth where they had cleared land for farming. Fragile and new, it was saved from dissolution by Stone's Unyielding Defiance, and in gratitude fights the Invaders even as it seeks to define itself.

=Design Lore=

The natural world is not static, and neither are the Spirits. Individuals among them grow and change, both reflective-of and reflecting-into the parts of the world that they embody. Spirits can cease to exist, either slowly fading away, being severed from the vital life of nature, or through the cessation of portions of the world they cannot do without. They can transform, their nature fundamentally shifting. And new Spirits can come into being, either coalescing around the existing, or via the genesis of the new.

Usually, when Spirits arise, they embody or represent something right from the get-go. There is, however, something different and unusual about the light of stars. While there do certainly exist Spirits of the night and nighttime sky, when starlight itself falls to earth (common) and brings a Spirit (much rarer), that Spirit arises unattached to any facet of nature, other than a lingering and fading connection to the stars above. Over its first hours, months, years of its existence, it transforms, forming connections to local places and aspects of nature, becoming something altogether new.

Are the stars themselves immense Spirits, slower-moving than any on the island, but so powerful they create children from across the vast reach of sky? By the time starlight-Spirits understand this question being posed to them, they no longer remember whether it is true.