Starlight Seeks Its Form

very high Jagged Earth
Starlight Seeks Its Form spirit panel

Starlight Seeks Its Form

Growth (Pick Three)

1
Reclaim One Reclaim One
2
Add Presence at Range 0 0 Range Add Presence at Range 0
3
Gain 1 Energy Gain 1 Energy
4
Move Presence up to 3 3 Range Move Presence up to 3

Presence

Growth 1
Reclaim Half
Reclaim Half
Gain Power Card
Gain Card
Move Presence 1
Move Pres 1
Growth 2
Gain 3 Energy
+3 Energy
+1 Card Play
+1 Card Play
Move Presence 2
Move Pres 2
Growth 3
any (starlight) element
any (starlight)
Reclaim All
Reclaim All
Gain Power Card
Gain Card
Gain 1 Energy
+1 Energy

Special Rules

GROWTH BEGETS GROWTH
You have 6 Presence tracks. (As usual, you may add Presence from any track.) 4 of the Presence tracks are next to rows of Growth choices: these choices start unavailable. Upon emptying a Growth track, pick one of its two Growth choices to be immediately available. The other stays unavailable for the rest of the game (cover with a spare piece).
After you add Presence from a space marked +1 Energy, gain 1 Energy.

SLOWLY COALESCING NATURE
After revealing an Gain Element, place 1 Element Marker of your choice on it. That element is permanent and is constantly available (As if pre-printed on the Presence track.)

Innate Powers

fast AIR MOVES, EARTH ENDURES
Speed fast | Range 1 Range | Target Any
3 air
Push up to 2 Explorer or 1 Town.
3 earth
Defend 5.
slow FIRE BURNS, WATER SOOTHES
Speed slow | Range sacredsite 1 Range | Target Any
3 fire
1 Fear. 2 Damage.
3 water
Remove 1 Blight.
slow WOOD SEEKS GROWTH, HUMANS SEEK FREEDOM
Speed slow | Range 2 Range | Target Any
3 plant
Choose a Spirit with Presence in target land. They gain a Power Card.
1 Damage per Dahan OR Push up to 3 Dahan.
slow SIDEREAL GUIDANCE
Speed slow | Range 1 Range | Target Any
2 moon
Gather up to 1 Explorer/Dahan.
3 moon
Instead, Gather up to 3 Explorer.
slow STARS BLAZE IN THE DAYTIME SKY
Speed slow | Target Yourself
4 sun
3 Fear. Gain 1 Energy. Reclaim up to 1 Power Card from play or your discard pile.

Setup

Put 1 Presence on your starting board, in a land with Blight.

Play Style

A build-your-own-Spirit, capable of going in many different directions based on Elements picked, Growth choices selected, and Power Cards kept. Has a very high personal/visual complexity and a huge number of early-game options, but doesn't alter play much for other players at the table.

As it commits to choices, it loses versatility - not all paths will be good (or even possible) at all things. It especially wants a measure of adaptation to early Power Cards, rather than trying to pre-select a strategy.

Power Summary

1
offense
1
control
1
fear
2
defense
2
utility

Unique Power Cards

Strategy

Lore

From the Spirit Panel

Every once and again, where starlight falls to ground there arises a new Spirit. Its essence is initially that of the stars and nighttime sky, but from the moment it touches the island it begins to change, adapting and reimagining itself for its new home. Only a few of the island's Spirits came to be in this fashion, but many of them have been memorable.

This one arrived after the Invaders started to spread, striking the earth where they had cleared land for farming. Fragile and new, it was saved from dissolution by Stone's Unyielding Defiance, and in gratitude fights the Invaders even as it seeks to define itself.

=

Design Lore=

The natural world is not static, and neither are the Spirits. Individuals among them grow and change, both reflective-of and reflecting-into the parts of the world that they embody. Spirits can cease to exist, either slowly fading away, being severed from the vital life of nature, or through the cessation of portions of the world they cannot do without. They can transform, their nature fundamentally shifting. And new Spirits can come into being, either coalescing around the existing, or via the genesis of the new.

Usually, when Spirits arise, they embody or represent something right from the get-go. There is, however, something different and unusual about the light of stars. While there do certainly exist Spirits of the night and nighttime sky, when starlight itself falls to earth (common) and brings a Spirit (much rarer), that Spirit arises unattached to any facet of nature, other than a lingering and fading connection to the stars above. Over its first hours, months, years of its existence, it transforms, forming connections to local places and aspects of nature, becoming something altogether new.

Are the stars themselves immense Spirits, slower-moving than any on the island, but so powerful they create children from across the vast reach of sky? By the time starlight-Spirits understand this question being posed to them, they no longer remember whether it is true.

High Synergy Cards

Type
Elements
Sort

Sunset's Fire Flows Across the Land
Sunset's Fire Flows Across the Land
slow 1 Minor sunmoonfirewater
Provides: Moon, Sun, Fire, Water
Twilight Fog Brings Madness
Twilight Fog Brings Madness
slow 0 Minor sunmoonairwater
Provides: Moon, Sun, Air, Water
Cycles of Time and Tide
Cycles of Time and Tide
fast 1 Minor sunmoonwater
Provides: Moon, Sun, Water
Delusions of Danger
Delusions of Danger
fast 1 Minor sunmoonair
Provides: Moon, Sun, Air
Favor of the Sun and Star-lit Dark
Favor of the Sun and Star-lit Dark
fast 1 Minor sunmoonplant
Provides: Moon, Sun, Plant
Guardian Serpents
Guardian Serpents
fast 1 Minor sunmoonearthanimal
Provides: Moon, Sun, Earth
Portents of Disaster
Portents of Disaster
fast 0 Minor sunmoonair
Provides: Moon, Sun, Air
Skies Herald the Season of Return
Skies Herald the Season of Return
fast 1 Minor sunmoonplantanimal
Provides: Moon, Sun, Plant
Uncanny Melting
Uncanny Melting
slow 1 Minor sunmoonwater
Provides: Moon, Sun, Water
Gift of Power
Gift of Power
slow 0 Minor moonwaterearthplant
Provides: Moon, Water, Earth, Plant
Lure of the Unknown
Lure of the Unknown
fast 0 Minor moonfireairplant
Provides: Moon, Fire, Air, Plant
Roiling Bog and Snagging Thorn
Roiling Bog and Snagging Thorn
fast 0 Minor moonfirewaterplant
Provides: Moon, Fire, Water, Plant
Gift of Twinned Days
Gift of Twinned Days
fast 1 Minor sunmoon
Provides: Moon, Sun
Animated Wrackroot
Animated Wrackroot
slow 0 Minor moonfireplant
Provides: Moon, Fire, Plant
Dark and Tangled Woods
Dark and Tangled Woods
fast 1 Minor moonearthplant
Provides: Moon, Earth, Plant
Dire Metamorphosis
Dire Metamorphosis
slow 1 Minor moonairearthanimal
Provides: Moon, Air, Earth
Disorienting Landscape
Disorienting Landscape
fast 1 Minor moonairplant
Provides: Moon, Air, Plant
Entrancing Apparitions
Entrancing Apparitions
fast 1 Minor moonairwater
Provides: Moon, Air, Water
Haunted by Primal Memories
Haunted by Primal Memories
fast 1 Minor moonairearth
Provides: Moon, Air, Earth
Infested Aquifers
Infested Aquifers
slow 1 Minor moonwaterearthanimal
Provides: Moon, Water, Earth
Inflame the Fires of Life
Inflame the Fires of Life
slow 1 Minor moonfireplantanimal
Provides: Moon, Fire, Plant
Land of Haunts and Embers
Land of Haunts and Embers
fast 0 Minor moonfireair
Provides: Moon, Fire, Air
Pull Beneath the Hungry Earth
Pull Beneath the Hungry Earth
slow 1 Minor moonwaterearth
Provides: Moon, Water, Earth
Quicken the Earth's Struggles
Quicken the Earth's Struggles
fast 1 Minor moonfireearthanimal
Provides: Moon, Fire, Earth
Rites of the Land's Rejection
Rites of the Land's Rejection
fast 1 Minor moonfireearth
Provides: Moon, Fire, Earth
Shadows of the Burning Forest
Shadows of the Burning Forest
slow 0 Minor moonfireplant
Provides: Moon, Fire, Plant
Sucking Ooze
Sucking Ooze
fast 0 Minor moonwaterearth
Provides: Moon, Water, Earth
Terror Turns to Madness
Terror Turns to Madness
slow 0 Minor moonairwater
Provides: Moon, Air, Water
Twisted Flowers Murmur Ultimatums
Twisted Flowers Murmur Ultimatums
slow 5 Major sunmoonairearthplant
Provides: Moon, Sun, Air, Earth, Plant Threshold reachable (63%)
Transform to a Murderous Darkness
Transform to a Murderous Darkness
slow 6 Major moonfireairwaterplant
Provides: Moon, Fire, Air, Water, Plant Threshold reachable (71%)
Solidify Echoes of Majesty Past
Solidify Echoes of Majesty Past
fast 4 Major sunmoonairearth
Provides: Moon, Sun, Air, Earth Threshold reachable (67%)
Unlock the Gates of Deepest Power
Unlock the Gates of Deepest Power
fast 4 Major sunmoonfireairwaterearthplantanimal
Provides: Moon, Sun, Fire, Air, Water, Earth, Plant
Manifest Incarnation
Manifest Incarnation
slow 6 Major sunmoonearthanimal
Provides: Moon, Sun, Earth Threshold reachable (67%)
Dream of the Untouched Land
Dream of the Untouched Land
fast 6 Major moonwaterearthplantanimal
Provides: Moon, Water, Earth, Plant Threshold reachable (60%)
Pent-Up Calamity
Pent-Up Calamity
fast 3 Major moonfireearthplantanimal
Provides: Moon, Fire, Earth, Plant Threshold reachable (60%)
Sleep and Never Waken
Sleep and Never Waken
fast 3 Major moonairearthanimal
Provides: Moon, Air, Earth Threshold reachable (71%)
Weave Together the Fabric of Place
Weave Together the Fabric of Place
fast 4 Major sunmoonairwaterearth
Provides: Moon, Sun, Air, Water, Earth
Grant Hatred a Ravenous Form
Grant Hatred a Ravenous Form
slow 4 Major moonfire
Provides: Moon, Fire Threshold reachable (67%)
Vanish Softly Away, Forgotten by All
Vanish Softly Away, Forgotten by All
slow 3 Major moonair
Provides: Moon, Air Threshold reachable (67%)
Utter a Curse of Dread and Bone
Utter a Curse of Dread and Bone
slow 4 Major moonanimal
Provides: Moon Threshold reachable (80%)